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The port city of Duskendale

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Stretching north from Cracklaw Point to the southern plains of Rosby, and from Blackwater Bay in the east to the rolling limestone hills in the west, the Dusklands are the beating heart of the ancient and ancestral domains of House Darklyn. Once they ruled over that bountiful country as Shadow Kings from the Dun Fort, presiding over a prosperous and ever expanding realm. Those days are long gone, but even if the Darklyns have lost former vassals and their crown, little has changed in the Dusklands. Their old kingdom is bathed by the Duskwash, which gives lifeblood to the land as it flows through the limestone hills before joining the Blackwater, near Hayford. The splendid river valley was known as the Duskendale, a name it lent to the city that grew and thrived by the shadow of the Darklyns' seat. The land is dotted by market towns, quarries, farms, sheep herds and small vineyards, but it is truly renowned for its orchards of all kinds and tastes. Indeed, the white orchard in particular has become one of the most preferred symbols of peace and plenty among the Dusker smallfolk, and a traveler can often find weddings feasts being celebrated amidst those trees, bringers of promise and fertility as they are thought to be. The fallen fruits and flowers of a white orchard are commonly seen as an ill omen, and the first signs of the coming of winter.

However magnificent the Dale might be, it is truly in the coast that the Dusklands find their very own image. Since times immemorial, the shoreline has been protected from enemies across (and below) the Narrow Sea by their White Walls, the steep and famed chalk cliffs that rise alongside the coast, from north of the Dun Fort to the bogs of Cracklaw Point. Many would-be conquerors have been crushed against the White Cliffs by the Darklyn kings, of whom the most famous was undoubtedly the Andal warlord Togarion Bar Emmon, vanquished by Darroch VII Star-Breaker and sent away to the other side of Blackwater Bay. The cliffs feature prominently in the region's lore and legends as stalwart defenders of the Dusker folk, and they claim that their people shall never vanish for as long as their pale bastions stand watch over the sea. Fishing villages are common and frequent, and much of the coastline is occupied by a road that leads to Cracklaw Point and Maidenpool. To the southeast of Duskendale, that ancient port city that is the warm bosom of the Dusklands and their lords, the cliffs are replaced by a rocky and wooded peninsula, since ancient times known as Fisher's Point, which shields the port city and the gulf in between, Daybreak Bay, from the heavy storms of the Narrow Sea.
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Military:

Medium Levy: 1,000 men
+500 from Hollard Hall
+500 from Antlers
+500 from Brindlewood
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A Knight of Duskendale

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Economy:

Very prosperous province (income: 50,000 dragons)