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Thread: Mordor without so many armies and recruitment issue

  1. #1

    Default Mordor without so many armies and recruitment issue

    Hi:
    I am playing as Woodland Realm. I think, that it is not fair that elves recruit armies so long while Mordor has 20+ full armies.
    Is there any way to either make recruitment faster or to reduce Mordor spawn? Or is there any submod whitch would be some sort of the solution for this?

  2. #2
    Araval's Avatar Protector Domesticus
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    Default Re: Mordor without so many armies and recruitment issue

    Hi! One option I can think for you would be TURTLEMOD: http://www.twcenter.net/forums/showt...addon-11-10-12)
    Slows down gameplay, strives to reduce "stack spam" and make large battles more decisive as well as add more lore elements. Incorporates many other mods introducing new factions, units, scripts, UI, etc.


    The other one would be Baron Samedi's Gameplay Enhancing Submods Compilation for TATW 3.1 http://www.twcenter.net/forums/showt...0-RELEASED!!!- the part that is most relevant for you is Total Recruitment which allows you to:
    Play with a more arcade-like recruitment-system for a more action-oriented campaign - who said you need toplay 100+ turns with basic militia!
    Remember to install the bugfix and not use Limited A.I. Stack Spam script in this case for better stability.
    Last edited by Araval; January 06, 2019 at 02:26 PM.

  3. #3

    Default Re: Mordor without so many armies and recruitment issue

    Thank You very much. I forgot to write that I play TATW 3.2 with MOS 1.7. So, do i have to uninstal MOS to play turtle mod?

  4. #4
    Araval's Avatar Protector Domesticus
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    Default Re: Mordor without so many armies and recruitment issue

    You're welcome! You can't install them over MOS, but you can have multiple installations - How to have multiple installations of TATW (with different submods).

  5. #5
    Vifarc's Avatar Senator
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    Default Re: Mordor without so many armies and recruitment issue

    Quote Originally Posted by Araval View Post
    Hi! One option I can think for you would be TURTLEMOD: http://www.twcenter.net/forums/showt...addon-11-10-12)

    The other one would be Baron Samedi's Gameplay Enhancing Submods Compilation for TATW 3.1 http://www.twcenter.net/forums/showt...0-RELEASED!!!- the part that is most relevant for you is Total Recruitment which allows you to:
    Remember to install the bugfix and not use Limited A.I. Stack Spam script in this case for better stability.
    Nice ideas. These kind of rules should be integered in all mods for all those using elves. Elves needs to rush yes, lorewise even more than others, that's what Gandalf and Galadriel tried to decide. But they have to rush elven style, not orc style like in a usual Total War game, killing, destroying all, "high elves raping hobbits" as I say, to compensate that they have been slowed for being elves...
    Last edited by Vifarc; January 09, 2019 at 10:51 AM.
    > > Divide&Conquer submod user, playing RealmOfLothlõrien (ThirdAge mod). < <
    My small products here.

  6. #6

    Default Re: Mordor without so many armies and recruitment issue

    I also would like to ask: does Mordor has this kind of boost in Divide and Conquer submod? For example: getting full armies with free upkeep?

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