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Thread: Posible Solution for Catapult/Artillery-loving AI-Prob

  1. #1

    Default Posible Solution for Catapult/Artillery-loving AI-Prob

    It disabled catapults for citys in descr_buildings. Voila, up to now (1200, playing turks, having survived two crusades) only very few catapults inAI-armys. AI seems to build most of its units in citys, and most of it's catapults come from there. In Castles, it seems to concentrate on infantry, not artillery.

  2. #2
    Valor's Avatar Miles
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    Oct 2006
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    Default Re: Posible Solution for Catapult/Artillery-loving AI-Prob

    Indeed, arty should not be produced in cities but only in castles

  3. #3

    Default Re: Posible Solution for Catapult/Artillery-loving AI-Prob

    Good idea--maybe then artillery buildings and artillery itself can be cheapened so that it is easier to build and AI won't spam it. Also, artillery caused alot of the $$ problems where AI would buy 10 catapults and go bankrupt (then add money addition code and now there's 20 catapults and building.)

    So Ramm, look into this eh?

  4. #4

    Default Re: Posible Solution for Catapult/Artillery-loving AI-Prob

    Carefull. We would first need someone to thest this in a european campaign, playing until ca.1200.
    Any volunteers?

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