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Thread: Question about Provincial Growth

  1. #1

    Default Question about Provincial Growth

    So in Latium there is no longer a growth progress bar that is usually displayed in the top right corner of the provincial overview panel:

    Spoiler Alert, click show to read: 


    Although Roma still has a slot open for building if I were to have 5 population surplus. I was wondering if this is a bug, or if something else is at play here? Also if my building management looks bad it's because I have basically no idea how to manage my cities beyond food and public order lol. Thanks for any help!

  2. #2

    Default Re: Question about Provincial Growth

    It happens occasionally. I think it's just a bug.

    As of your building composition: the barracks in Arretium are redudant. The settlement building of Roma has a Campus Marius trait which essentially turns it into a barracks. Other than that, I would reconvert the entire province into a commercial one. Latium one of the provinces with highest potential income if not the highest. Just get trading ports, move the food production to some other province (e.g. Italia) and get all the resource buildings with commercial income. In Rome get buildings that boost commercial income. Dealing with PO can be a pain but you can use governors and multiple governor generals to deal with them. Or if you don't want to spare the generals build temples but they will reduce your income.

  3. #3

    Default Re: Question about Provincial Growth

    Thanks for the reply! I'll keep an eye on it and maybe it will fix itself. Also, as Roma has the Campus Marius trait, does that mean it will always be able to train all the troops a barracks can train, even when they are upgraded through reforms and technology? I'll also do what you said and turn Latium into a commercial powerhouse. Another question too, how do I know how to manage my provinces as best as possible? Thanks again.

  4. #4

    Default Re: Question about Provincial Growth

    Quote Originally Posted by Grabbin_Megroin View Post
    Also, as Roma has the Campus Marius trait, does that mean it will always be able to train all the troops a barracks can train, even when they are upgraded through reforms and technology?
    Yup.

    Quote Originally Posted by Grabbin_Megroin View Post
    Another question too, how do I know how to manage my provinces as best as possible? Thanks again.
    Hard to say, it's a broad question. You will learn as you play. If you have something more specific just ask and I'll try to help

  5. #5

    Default Re: Question about Provincial Growth

    You can usually rely on general traits/ancillaries, governors, and faction-wide bonuses from power balance and leader (as a politician or posted in your capital) to manage public order. Especially once you get trained slaves and the later slave market buildings, PO in your income provinces should be fine. Failing that, one stadium or temple focused on public order in your poorest region of the province is plenty. Even if not, you can use the host games political intrigue to boost public order by 10 per turn. That costs a little bit of money, but it’s worth it if needed to max the income potential of the province.

    I always play with the hardcore submod, so empire maintenance is brutal mid-late game. That means I rely on only 1-3 provinces to produce literallly any income at all. The rest are all either food surplus (public order needs to be positive, so I don’t usually build past level 2 or maybe 3), military, or resource provinces (either specialists like weaponsmith or just extra resources for trade). The latter two can have taxes off, so public order shouldn’t be difficult and food is irrelevant. In all non-income provinces I also try to build libraries and fountains, as much for the empire maintenance reduction as the research boost. One important tip in province management is to not over-develop minor provinces. Choose a few to focus on, and leave the rest at level 2 buildings or below. If you build everywhere, you’ll consume all of your excess food in minor regions.

    So in your income provinces (Latium, Aegyptus, Africa, Asia), focus first on the city center main chain, secondly on the commercial income branch of the resource buildings, and thirdly on multiplier buildings in the capital like slave market, grain market, amphora maker, etc. Most of your income is going to be commercial or subsistence. The exception is maybe in Asia where industry can pan out better. It’s only very late game that I start filling the remaining 4th slots in my towns, and usually then it’s a temple or maybe tradepost. Also, tradeports everywhere of course.

    For Barbarian factions, there are lesser income provinces in Gallia, Mesopotamia, or Thrace where you can focus on agriculture or industry.

  6. #6
    Jake Armitage's Avatar Artifex
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    Default Re: Question about Provincial Growth

    Quote Originally Posted by Grabbin_Megroin View Post
    So in Latium there is no longer a growth progress bar that is usually displayed in the top right corner of the provincial overview panel:

    Spoiler Alert, click show to read: 


    Although Roma still has a slot open for building if I were to have 5 population surplus. I was wondering if this is a bug, or if something else is at play here? Also if my building management looks bad it's because I have basically no idea how to manage my cities beyond food and public order lol. Thanks for any help!
    It is related to the population script, it overwrites some UIs.
    Sometimes and randomly (afaik) the growth bar will disappear.

  7. #7

    Default Re: Question about Provincial Growth

    Quote Originally Posted by nhvanputten View Post
    You can usually rely on general traits/ancillaries, governors, and faction-wide bonuses from power balance and leader (as a politician or posted in your capital) to manage public order. Especially once you get trained slaves and the later slave market buildings, PO in your income provinces should be fine. Failing that, one stadium or temple focused on public order in your poorest region of the province is plenty. Even if not, you can use the host games political intrigue to boost public order by 10 per turn. That costs a little bit of money, but it’s worth it if needed to max the income potential of the province.

    I always play with the hardcore submod, so empire maintenance is brutal mid-late game. That means I rely on only 1-3 provinces to produce literallly any income at all. The rest are all either food surplus (public order needs to be positive, so I don’t usually build past level 2 or maybe 3), military, or resource provinces (either specialists like weaponsmith or just extra resources for trade). The latter two can have taxes off, so public order shouldn’t be difficult and food is irrelevant. In all non-income provinces I also try to build libraries and fountains, as much for the empire maintenance reduction as the research boost. One important tip in province management is to not over-develop minor provinces. Choose a few to focus on, and leave the rest at level 2 buildings or below. If you build everywhere, you’ll consume all of your excess food in minor regions.

    So in your income provinces (Latium, Aegyptus, Africa, Asia), focus first on the city center main chain, secondly on the commercial income branch of the resource buildings, and thirdly on multiplier buildings in the capital like slave market, grain market, amphora maker, etc. Most of your income is going to be commercial or subsistence. The exception is maybe in Asia where industry can pan out better. It’s only very late game that I start filling the remaining 4th slots in my towns, and usually then it’s a temple or maybe tradepost. Also, tradeports everywhere of course.

    For Barbarian factions, there are lesser income provinces in Gallia, Mesopotamia, or Thrace where you can focus on agriculture or industry.
    Can you please elaborate on how slaves work? Like how they accumulate, what bonuses/debuffs they provide, etc. Nearly 200 turns in and I haven't really paid attention to them at all.
    Last edited by Grabbin_Megroin; January 05, 2019 at 04:55 PM.

  8. #8

    Default Re: Question about Provincial Growth

    Slaves increase your provincial income but decrease public order. Slave population feeds from capturing enemy soldiers and looting settlements. It goes down over time if you stop doing these actions. They are spread more or less evenly throughout all your provinces, but there are special buildings and edicts to help increase/decreate slave population (and providing some additional boni), depending on what you want.

  9. #9

    Default Re: Question about Provincial Growth

    Quote Originally Posted by kpagcha View Post
    Slaves increase your provincial income but decrease public order. Slave population feeds from capturing enemy soldiers and looting settlements. It goes down over time if you stop doing these actions. They are spread more or less evenly throughout all your provinces, but there are special buildings and edicts to help increase/decreate slave population (and providing some additional boni), depending on what you want.
    Hmm, so it's probably overall a good idea to enslave as much as you can, as long as you're provinces can take the PO hit?

  10. #10

    Default Re: Question about Provincial Growth

    Usually managing PO is no easy thing, but if you have plenty of PO and think you can do it then sure, go for it.

  11. #11
    Velico's Avatar Biarchus
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    Default Re: Question about Provincial Growth

    Quote Originally Posted by Grabbin_Megroin View Post
    I'll also do what you said and turn Latium into a commercial powerhouse. Another question too, how do I know how to manage my provinces as best as possible? Thanks again.
    I try to maximize the bonuses present from each settlement in a province, giving preference to either industrial, agricultural, or trade potential. Each settlement has individual bonuses, but usually this is reflected in what the settlement mains actually produce. I have a primary and secondary function to each province, where I focus on specializing sustainably (as in, I won't have a province that's like -10 food so that if my food settlements fall I'm not going to be crippled). So, with Britain, it's got pretty good trade and agriculture, so I build the lines that maximize those like +iron/+leather and (I think, I can't check atm) some of the buildings there give bonus to livestock, so I do cattle ranches and horse breeders. Since it isn't easily conquered, I don't have any military buildings there, instead using AoR and mainland troops from Gaul as a small garrison in London. The general and admiral that I have stationed in Britain are both commercial focused, and the province makes me about 9-10k/turn.

    You may be able to eek out more value, but at the cost of higher banditry or public order issues. I like to get the techs to help with that stuff early/mid game so that I can turn my attention elsewhere and know it's not going to have much issue until one of the general/admirals dies. But I'm more of a cautious, slow changes type of player. Some can handle the constant turmoil, but that's a headache to min/max to the extreme.

    Focus on what the province bonuses are, plan around that, and modify as needed. If you've expanded and don't need as much food in a commercial province, change it to make more money and build farms on your newly conquered territory. Think about if you want a province to be military, industrial/agricultural, or commercial/trade and supplement the remaining slots with buildings to keep it in check.

    Oh and don't underestimate culture income in some of your smaller provinces that can't really do much. Each time you promote women in your family it increases culture factionwide by like 4% which is huge after a while. I've had 2-3 settlement provinces cranking out research and culture income with like 200%+ culture income bonus.
    Last edited by Velico; January 06, 2019 at 03:17 PM.
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  12. #12

    Default Re: Question about Provincial Growth

    Thank you, I'll put all these tips into practice!

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