Heyya, I am so glad to see the alpha of the campaign on youtube these days. Glad you guys have came so far. I had some questions that I wanted to discuss here.
So obviously, a huge problem with the game is the map. The inability to mod the map and the slot-system for buildings. This is a huge immersion-breaker that kills the sense of building an empire.
And since we are in the medieval era in the game, the fact that there is less connection to the campaign map is quiet sad. I kind of feel like the biggest challenge will be to make the campaign map feel alive, unique and immersive.
DEI did a great job with this in RTW2, but at least in that game the map still kind of felt okay due to era and the Roma-Centrism of the game.
Now imagine playing a European faction in this, and capturing 1-2 settlements changes the whole European map hugely.
The classic period was a time of empire building, so weird expansion options can be understandable.
Even in this mod, I'd say weird expansions of a faction in the eastern portion of the map will still be immersive. But what happens in Europe? You have to sit in 3-4 settlements for hundreds of turns to make the game immersive. And even there, there is little to do on the map
So you need to expand. How will it look like when Kingdom of France, Bohemia, duchy of Milan takes over Europe?
The fact is, in this game, expanding through the map is so easy and there is little opportunity to create means to have an immersive-empire building feeling. Like in MTW engine, you could, say, create building types that could "represent" different types of relating to conquered territory, sort of like in Europa Barbarorum.
I kind of feel like the biggest advantage to this mod would be to emphasize huge battles, large garrisons, large army slots and a way to make expansion slow and grindy. Also maybe make rebellions a bigger issue? I don't know.
I am looking very forward to the mod, but this is so unfortunate. The campaign map design is absolutely horrible by CA that destroys so much potential about depth to gameplay.
I'd like to hear your opinions and perhaps even solutions if you got any to this problem.
I have seen some scripts which looked real intriguing and can give life to the map.