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Thread: CTD: [bink] [debug] [data/fmv/faction/england_win.bik]Pause on

  1. #41
    Gigantus's Avatar I am not special - I am a limited edition.
    Patrician Moderator Emeritus Administrator Emeritus

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    Default Re: CTD: [bink] [debug] [data/fmv/faction/england_win.bik]Pause on

    That was puzzling me as well.










  2. #42
    Centenarius
    Join Date
    Aug 2012
    Location
    Italy
    Posts
    806

    Default Re: CTD: [bink] [debug] [data/fmv/faction/england_win.bik]Pause on

    Some weeks ago i ported an old vanilla mod to Kingdoms; basically this mod adds two new factions from nothing to the vanilla game; said factions had an unique roster (their units weren't assigned to any of the vanilla factions including the rebels/slave). While testing the campaign with and without the hotseat mode for quick testing, i ran into the very same issue described by Tartaros, so i assigned some of the basic units of these two new factions (mostly the ones that can be recruited in the core_buildings) to the rebels/slave faction. Unfortunately in my case this only partially solved the issue.

    Around turn 25-30 the mod crashed apparently without reason during the AI's turn so i looked at the log and here's what i found at the bottom:

    Spoiler Alert, click show to read: 
    Code:
    12:24:43.139 [game.script.trigger] [trace] Trigger <magician_pagan_vnv_trigger> fired
    12:24:43.140 [game.script.exec] [trace] exec <set_counter> at line 12546 in mods/seasons/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    12:24:43.140 [game.script.counter] [trace] counter <Cholula_siege> = 0
    12:24:43.140 [game.script.trigger] [trace] Trigger <0211_Spy_On_Settlement> fired
    12:24:43.140 [game.script.trigger] [trace] Trigger <sitting_around_town_with_no_justice> fired
    12:24:43.140 [game.script.trigger] [trace] Trigger <sitting_around_academic_free_settlement> fired
    12:24:43.141 [game.script.trigger] [trace] Trigger <selfperpetuating46> fired
    12:24:43.141 [game.script.trigger] [trace] Trigger <astrologer_vnv_trigger> fired
    12:24:43.141 [game.script.anc] [trace] Ancillary <astrologer> not added - chance 5, random 74
    12:24:43.141 [game.script.trigger] [trace] Trigger <magician_pagan_vnv_trigger> fired
    12:24:43.142 [game.script.exec] [trace] exec <set_counter> at line 12431 in mods/seasons/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    12:24:43.142 [game.script.counter] [trace] counter <Tlaxcala_siege> = 0
    12:24:43.143 [game.script.trigger] [trace] Trigger <sitting_around_camp_vnv_trigger> fired
    12:24:43.144 [game.script.trigger] [trace] Trigger <sitting_around_camp_vnv_trigger> fired
    12:24:43.150 [system.io] [info] exists: missing mods/seasons/data/ui/generic/eventpics/militarypromotion.tga
    12:24:43.150 [system.io] [info] exists: missing mods/seasons/data/ui/mesoamerican/eventpics/militarypromotion.tga
    12:24:43.150 [system.io] [info] exists: missing data/ui/mesoamerican/eventpics/militarypromotion.tga.dds
    12:24:43.150 [system.io] [info] exists: missing data/ui/mesoamerican/eventpics/militarypromotion.tga
    12:24:43.150 [system.io] [info] exists: missing mods/seasons/data/ui/mesoamerican/eventpics/militarypromotion.tga.dds
    12:24:43.151 [system.io] [info] exists: missing mods/seasons/data/ui/mesoamerican/eventpics/militarypromotion.tga
    12:24:43.151 [system.io] [info] exists: missing mods/seasons/data/ui/mesoamerican/eventpics/messenger.tga
    12:24:43.151 [system.io] [info] exists: missing data/ui/mesoamerican/eventpics/messenger.tga.dds
    12:24:43.151 [system.io] [info] exists: missing data/ui/mesoamerican/eventpics/messenger.tga
    12:24:43.151 [system.io] [info] exists: missing mods/seasons/data/ui/mesoamerican/eventpics/messenger.tga.dds
    12:24:43.151 [system.io] [info] exists: missing mods/seasons/data/ui/mesoamerican/eventpics/messenger.tga
    12:24:43.152 [system.io] [info] exists: missing mods/seasons/data/ui/southern_european/eventpics/militarypromotion.tga
    12:24:43.152 [system.io] [info] exists: missing data/ui/southern_european/eventpics/militarypromotion.tga.dds
    12:24:43.152 [system.io] [info] exists:   found data/ui/southern_european/eventpics/militarypromotion.tga (from: packs/data_3.pack)
    12:24:43.152 [system.io] [trace] file open,,1AFD0540,,not found
    12:24:43.152 [system.io] [trace] pack open,packs/data_3.pack,data/ui/southern_european/eventpics/militarypromotion.tga,217308
    12:24:43.152 [system.io] [info] open:   found data/ui/southern_european/eventpics/militarypromotion.tga (from: packs/data_3.pack)
    12:24:43.152 [system.io] [trace] pack close,,data/ui/southern_european/eventpics/militarypromotion.tga,,,-217308
    12:24:43.153 [system.io] [info] exists: missing mods/seasons/data/ui/generic/eventpics/militarypromotion.tga
    12:24:43.153 [system.io] [info] exists: missing mods/seasons/data/ui/southern_european/eventpics/militarypromotion.tga
    12:24:43.153 [system.io] [info] exists: missing data/ui/southern_european/eventpics/militarypromotion.tga.dds
    12:24:43.154 [system.io] [info] exists:   found data/ui/southern_european/eventpics/militarypromotion.tga (from: packs/data_3.pack)
    12:24:43.154 [system.io] [trace] file open,,1AFD0540,,not found
    12:24:43.154 [system.io] [trace] pack open,packs/data_3.pack,data/ui/southern_european/eventpics/militarypromotion.tga,217308
    12:24:43.154 [system.io] [info] open:   found data/ui/southern_european/eventpics/militarypromotion.tga (from: packs/data_3.pack)
    12:24:43.154 [system.io] [trace] pack close,,data/ui/southern_european/eventpics/militarypromotion.tga,,,-217308
    12:24:43.190 [system.io] [info] exists: missing mods/seasons/data/ui/captain banners/dead/captain_card_slave.tga
    12:24:43.274 [bink] [debug] [data/fmv/faction/minor_win.bik]Pause on
    12:24:43.275 [bink] [debug] [data/fmv/faction/minor_win.bik]Pause on
    12:24:43.520 [system.rpt] [error] Uh oh. This isn't good. No idea why, but exiting now. Sorry pal.


    As you can see, what worried me was that militarypromotion.tga event so i wondered if that could be linked with revolting armies or characters. After a search i found that user Melooo182 encountered the very same issue in a mod (post #82) and was also able to fix it (post #92) Apparently the culprit here were two values in descr_campaign_db.xml.

    In the old mod i converted, the creator had changed some values including these two:
    Code:
    <revolt_additional_armies bool="true"/>
    <revolt_crusading_armies bool="true"/>
    Following Melooo's advice in post #92 i changed these values to false (as they are in the vanilla game) and then the mod ran for almost 150 turns without a single CTD, the militarypromotion.tga issue disappeared completely i can say.

    Hope that will be helpful
    Temporarily retired from modding.

  3. #43
    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: CTD: [bink] [debug] [data/fmv/faction/england_win.bik]Pause on

    thanks for bringing this up. had the additional revolt trigger on true and changed it into false. i was able to minimize this dead_captain ctd with adding slave faction to all units of the new faction.

    my initial guess was, that a captain/officer in the unit was able to rebel to slave (because of ownership in bmdb), but it´s unit wasn´t (because of edu).

  4. #44
    Razor's Avatar Licenced to insult
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    Default Re: CTD: [bink] [debug] [data/fmv/faction/england_win.bik]Pause on

    Quote Originally Posted by Warcrafthero View Post
    Some weeks ago i ported an old vanilla mod to Kingdoms; basically this mod adds two new factions from nothing to the vanilla game; said factions had an unique roster (their units weren't assigned to any of the vanilla factions including the rebels/slave). While testing the campaign with and without the hotseat mode for quick testing, i ran into the very same issue described by Tartaros, so i assigned some of the basic units of these two new factions (mostly the ones that can be recruited in the core_buildings) to the rebels/slave faction. Unfortunately in my case this only partially solved the issue.

    Around turn 25-30 the mod crashed apparently without reason during the AI's turn so i looked at the log and here's what i found at the bottom:

    Spoiler Alert, click show to read: 
    Code:
    12:24:43.139 [game.script.trigger] [trace] Trigger <magician_pagan_vnv_trigger> fired
    12:24:43.140 [game.script.exec] [trace] exec <set_counter> at line 12546 in mods/seasons/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    12:24:43.140 [game.script.counter] [trace] counter <Cholula_siege> = 0
    12:24:43.140 [game.script.trigger] [trace] Trigger <0211_Spy_On_Settlement> fired
    12:24:43.140 [game.script.trigger] [trace] Trigger <sitting_around_town_with_no_justice> fired
    12:24:43.140 [game.script.trigger] [trace] Trigger <sitting_around_academic_free_settlement> fired
    12:24:43.141 [game.script.trigger] [trace] Trigger <selfperpetuating46> fired
    12:24:43.141 [game.script.trigger] [trace] Trigger <astrologer_vnv_trigger> fired
    12:24:43.141 [game.script.anc] [trace] Ancillary <astrologer> not added - chance 5, random 74
    12:24:43.141 [game.script.trigger] [trace] Trigger <magician_pagan_vnv_trigger> fired
    12:24:43.142 [game.script.exec] [trace] exec <set_counter> at line 12431 in mods/seasons/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    12:24:43.142 [game.script.counter] [trace] counter <Tlaxcala_siege> = 0
    12:24:43.143 [game.script.trigger] [trace] Trigger <sitting_around_camp_vnv_trigger> fired
    12:24:43.144 [game.script.trigger] [trace] Trigger <sitting_around_camp_vnv_trigger> fired
    12:24:43.150 [system.io] [info] exists: missing mods/seasons/data/ui/generic/eventpics/militarypromotion.tga
    12:24:43.150 [system.io] [info] exists: missing mods/seasons/data/ui/mesoamerican/eventpics/militarypromotion.tga
    12:24:43.150 [system.io] [info] exists: missing data/ui/mesoamerican/eventpics/militarypromotion.tga.dds
    12:24:43.150 [system.io] [info] exists: missing data/ui/mesoamerican/eventpics/militarypromotion.tga
    12:24:43.150 [system.io] [info] exists: missing mods/seasons/data/ui/mesoamerican/eventpics/militarypromotion.tga.dds
    12:24:43.151 [system.io] [info] exists: missing mods/seasons/data/ui/mesoamerican/eventpics/militarypromotion.tga
    12:24:43.151 [system.io] [info] exists: missing mods/seasons/data/ui/mesoamerican/eventpics/messenger.tga
    12:24:43.151 [system.io] [info] exists: missing data/ui/mesoamerican/eventpics/messenger.tga.dds
    12:24:43.151 [system.io] [info] exists: missing data/ui/mesoamerican/eventpics/messenger.tga
    12:24:43.151 [system.io] [info] exists: missing mods/seasons/data/ui/mesoamerican/eventpics/messenger.tga.dds
    12:24:43.151 [system.io] [info] exists: missing mods/seasons/data/ui/mesoamerican/eventpics/messenger.tga
    12:24:43.152 [system.io] [info] exists: missing mods/seasons/data/ui/southern_european/eventpics/militarypromotion.tga
    12:24:43.152 [system.io] [info] exists: missing data/ui/southern_european/eventpics/militarypromotion.tga.dds
    12:24:43.152 [system.io] [info] exists:   found data/ui/southern_european/eventpics/militarypromotion.tga (from: packs/data_3.pack)
    12:24:43.152 [system.io] [trace] file open,,1AFD0540,,not found
    12:24:43.152 [system.io] [trace] pack open,packs/data_3.pack,data/ui/southern_european/eventpics/militarypromotion.tga,217308
    12:24:43.152 [system.io] [info] open:   found data/ui/southern_european/eventpics/militarypromotion.tga (from: packs/data_3.pack)
    12:24:43.152 [system.io] [trace] pack close,,data/ui/southern_european/eventpics/militarypromotion.tga,,,-217308
    12:24:43.153 [system.io] [info] exists: missing mods/seasons/data/ui/generic/eventpics/militarypromotion.tga
    12:24:43.153 [system.io] [info] exists: missing mods/seasons/data/ui/southern_european/eventpics/militarypromotion.tga
    12:24:43.153 [system.io] [info] exists: missing data/ui/southern_european/eventpics/militarypromotion.tga.dds
    12:24:43.154 [system.io] [info] exists:   found data/ui/southern_european/eventpics/militarypromotion.tga (from: packs/data_3.pack)
    12:24:43.154 [system.io] [trace] file open,,1AFD0540,,not found
    12:24:43.154 [system.io] [trace] pack open,packs/data_3.pack,data/ui/southern_european/eventpics/militarypromotion.tga,217308
    12:24:43.154 [system.io] [info] open:   found data/ui/southern_european/eventpics/militarypromotion.tga (from: packs/data_3.pack)
    12:24:43.154 [system.io] [trace] pack close,,data/ui/southern_european/eventpics/militarypromotion.tga,,,-217308
    12:24:43.190 [system.io] [info] exists: missing mods/seasons/data/ui/captain banners/dead/captain_card_slave.tga
    12:24:43.274 [bink] [debug] [data/fmv/faction/minor_win.bik]Pause on
    12:24:43.275 [bink] [debug] [data/fmv/faction/minor_win.bik]Pause on
    12:24:43.520 [system.rpt] [error] Uh oh. This isn't good. No idea why, but exiting now. Sorry pal.


    As you can see, what worried me was that militarypromotion.tga event so i wondered if that could be linked with revolting armies or characters. After a search i found that user Melooo182 encountered the very same issue in a mod (post #82) and was also able to fix it (post #92) Apparently the culprit here were two values in descr_campaign_db.xml.

    In the old mod i converted, the creator had changed some values including these two:
    Code:
    <revolt_additional_armies bool="true"/>
    <revolt_crusading_armies bool="true"/>
    Following Melooo's advice in post #92 i changed these values to false (as they are in the vanilla game) and then the mod ran for almost 150 turns without a single CTD, the militarypromotion.tga issue disappeared completely i can say.

    Hope that will be helpful
    Good post. I remember reading that thread and also checking my own files for it. I just don't remember if I had those values set to "true" and whether they were causing my crashes (or at least part of them) or not.
    Last edited by Razor; September 12, 2019 at 09:05 AM. Reason: correcting my bad english

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