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Thread: Movement range

  1. #1

    Default Movement range

    So i wanted to edit it so a technology gave my armies more movement range when researched. So i made the mod, but really i cant see any difference in movement range ingame, not with the 25% i first put, nor when i changed it to rediculous 2500%!!

    What am i doing wrong? the table looks like this :






    wh_main_effect_agent_movement_range_mod
    - faction_to_character_own_unseen
    - 25

  2. #2
    Steph's Avatar Maréchal de France
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    Default Re: Movement range

    Are you trying to move the whole army? Did you try with the agent alone?

  3. #3

    Default Re: Movement range

    I havent tried with the lord alone no - As far as i can see it should work for the whole army, or CA has made a huge up and the route marcher skill is also pointless then. Cause whats the point of 10% movement range for just the lord?

  4. #4
    Steph's Avatar Maréchal de France
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    Default Re: Movement range

    When looking at the technology_effect table; it seems is use the same as you did.

    tech_hef_5_01 : Campaign movement range: %+n%:wh_main_effect_agent_movement_range_mod : faction_to_character_own_unseen

    Maybe try the character alone and let us know if it works.

    Maybe you need to use :faction_to_force_own_unseen

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