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Thread: Battle Editor location picker image

  1. #1

    Default Battle Editor location picker image

    I need to change the Battle Editor image that is displaying the default MTW2 map in the location picker, as my coordinates differ from the base game and I have no visual indication of where the cursor is going. Where is this image located, if it's not hardcoded somewhere? I cant find it.
    My Mods and Projects

    - Realism Core v5 for La Monteé de L'Empire 4.2 (NTW)
    - Battle Chaos, give life to your fights! (NTW)
    - Battleterrain Mod, larger, better campaign battle maps (NTW)
    - Developer for 1800 (ETW) battle mechanics, unit stats
    - Developer for Victoria Total War (ETW) unit modeller \ texturer
    - Developer of Rise of the Eagles (MTW2 - HOSTED), creator \ db \ models \ textures
    - Risorgimento 1859 The Franco-Austrian War (NTW), creator \ developer

  2. #2

    Default Re: Battle Editor location picker image

    data/menu its a TGA called map_composite I have the resolution set to the same as the map_regions located in data/world/maps/base

  3. #3

    Default Re: Battle Editor location picker image

    That's the one, thank you
    My Mods and Projects

    - Realism Core v5 for La Monteé de L'Empire 4.2 (NTW)
    - Battle Chaos, give life to your fights! (NTW)
    - Battleterrain Mod, larger, better campaign battle maps (NTW)
    - Developer for 1800 (ETW) battle mechanics, unit stats
    - Developer for Victoria Total War (ETW) unit modeller \ texturer
    - Developer of Rise of the Eagles (MTW2 - HOSTED), creator \ db \ models \ textures
    - Risorgimento 1859 The Franco-Austrian War (NTW), creator \ developer

  4. #4
    Gigantus's Avatar I am not special - I am a limited edition.
    Patrician Moderator Emeritus Administrator Emeritus

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    Default Re: Battle Editor location picker image

    The best way to get a correct one is to use map_heights and overlay it with map_features to get the rivers. Then do some artistic stuff if you like - underneath from Rise of three Kingdoms.



    If the distortion is too bad (it gets fitted to the 'box') then adjust these values in the data\menu\mt2w.lnt file, it's in the <lpage>battlefield_editor section, about 65 lines down. You will also have to edit the menu\_m2_battlfield_editor_panels.tga file to match the box frame, which should be fairly simple, given that the co-ordinates agree.


    Code:
        <UI piece>battlefield_list_box
          <identifier>UIP_EDIT_LOCATION</identifier>
          <Parameters>
            <x>343</x>
            <y>213</y>
            <width>382</width>
            <height>348</height>
            <tool_tip_id>UI_BATTLE_EDITOR_INFO_CHOOSE_LOCATION</tool_tip_id>
            <locked>false</locked>
          </Parameters>
          <object_data></object_data>
          <object_id>empty_art</object_id>
        </UI piece>

    Last edited by Gigantus; December 19, 2018 at 09:44 PM.










  5. #5

    Default Re: Battle Editor location picker image

    Thanks Very Much. I am a mod`s developer called Maidan Total War https://vk.com/maidantw. Also I am owner of a russian group of RTW in vk.com . I added your an information in my an article about How add battlefield editor in RTW. https://vk.com/twrome?w=page-104453105_56367982

  6. #6
    Gigantus's Avatar I am not special - I am a limited edition.
    Patrician Moderator Emeritus Administrator Emeritus

    Join Date
    Aug 2006
    Location
    Goa - India
    Posts
    53,096
    Blog Entries
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    Default Re: Battle Editor location picker image

    You are welcome to use it.










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