As mentioned in the thread before, the journey to a new mod that merges kingdoms with the grand campaign will pick up here.
Here will follow a short summary what has been done so far...
What is this mods target:
To merge kingdoms and grand campaign as simple as possible with as few changes as necessary, to keep it real vanilla like.
No fancy graphics, no new units, no alterings to the map (only reasonable ones), no cluttering, etc...
Factions Playable:
Grand Campaign (22 Factions):
-Byzantium
-Denmark
-Egypt
-England
-France
-HRE
-Hungary
-Milan
-Moors
-Poland
-Portugal
-Russia
-Scotland
-Sicily
-Spain
-Turks
-Venice
-Aztecs
Papal states (undecided if playable)
Mongols (non playable horde)
Timurids (non playable horde)
Rebels (non playable)
Americas (5 Factions)
-Apachean (implemented units and faction raw without buildings)
-(Aztecs - already in in grand campaign (implemented units and faction raw without buildings)
-Mayans (implemented units and faction raw without buildings)
-Tarascans (implemented units and faction raw without buildings)
Crusades (5 Factions)
-Jerusalem (including Antioch Units) (implemented units and faction raw without buildings)
Teutonic (6 Factions)
-Lithuania
-Teutonic Order (only units, not as a faction)
Britannia (5 Factions)
-Ireland (implemented units and faction raw without buildings)
-Wales (implemented units and faction raw without buildings)
These are the ones, that are left to decide. I can choose two.
-Chichimecs
-Tlaxcalans
-Norway
Campaign Map until now:
The next steps will be deciding the remaining factions, integrating the factions fully with buildings, charcters, ancillaries, etc (a long and tedious mission)
And always remember: I hate you Nebaki