Guys, I've created a step-by-step tutorial how to make Attila run like ToB and I mean it.
Just follow these steps and thank me later, bros
https://steamcommunity.com/sharedfil...?id=1581603370
I'm out
Guys, I've created a step-by-step tutorial how to make Attila run like ToB and I mean it.
Just follow these steps and thank me later, bros
https://steamcommunity.com/sharedfil...?id=1581603370
I'm out
Now I´m pretty curious
it's not possible to create a mod with new shaders, old shaders would still be in use, so the only way is to manually replace the shaders
Still the solution to modify the core data.pack is not the best probably even with the backup. What about some scripting? Getting ToB shaders into mod.pack, would it be possible via scripting to force game to load new ones instead of older ones?
if there is someone who knows anything about modding of scripts in Total War games, you might want to ask them, but so far this is the only way
Hi 12money, I assume you are "WhyXelsink" on Steam
I tried to these folders and files from ToB to the Attila data.pack:
- commontextures
- effects
- fx
- fxc
- lighting
- sea
- vfx
- warscape_asset_variation_db
- weather
and it loads and works. I'm not sure it improves FPS.
I have since made two seperate pack files, one with vegetation/trees and one with lighting/weather.
The "fxc" goes in the data.pack. I tried to put it in its own pack (called it @@@_fxc.pack), but I don't know it the game uses it.
CPU: Intel i7-8700. GPU: MSI GTX 1070 Armor 8G. RAM: Corsair Vengance, 16Gb HD: Kingston SSD 240Gb (System), Samsung 850 Evo SSD 500Gb (Steam), Western Digital 500Gb. PSU: Corsair CX600W