As some of you may know, the demise of Warhammer Fantasy Battle was followed by several developments.
First, the birth of magitech/planeswalking/steampunk/unique IP-hunting Age of Sigmar (AoS), which largely eschews classic generic fantasy for underlying copyright reasons and aim to craft something very much its own thing.
Secondly, the ongoing releases for Total Warhammer, which can be summed up as the surprisingly polished, clever and well-researched crowning glory and encapsulation of virtually everything that is Warhammer, for the screen. A perfect farewell, while the official Old World lies dormant.
Thirdly, the growth of fantasy competitors and emergence of new competitors smelling morning air after Games Workshop's departure from the niche. Mantic's Kings of War, Dragon Rampant, Oathmark ASoIaF tabletop wargame to name some. Swelled by WHFB refugees
Fourthly, a further split in the player base with many small communities and collectors sticking to various older editions of Warhammer instead of following along the official train with AoS. Encapsulated in
Eighth Edition for Life (last edition before AoS), the ongoing popularity among veterans of 6th edition (from the early 2000s) and (though this started well before the End Times) the
Oldhammer movement which sticks to the likewise enduringly popular 3rd edition (1980s).
And fifthly, of interest here: The emergence of Warhammer legacy games, of which the
Ninth Age (T9A) quickly grew to become the one, strong and dominant spiritual successor of Warhammer with its historically based classic fantasy, with lots of volunteer artists, writers and playtesters.