State of Mind
took an arrow to the knee
Re: Effect of adding min_delay to cavalry unit
Originally Posted by
OJ33DA
So min_delay on cavalry has nothing to do with the ai?
Well, I don't think it really does.
I do tend to believe unit stats along with the classification (specifically) help the AI understand how to group and use units more. In fact, in one mod the creator gave general units a fake projectile in order to keep them at range instead of charging headlong into pikemen.
So unit stats can influence and affect the AI, it's more a matter of thinking about how to use them in certain ways. Or specifically having classes of units which all have the exact same stats with no differentiation. That may play a role in how the AI calculates unit strength vs another unit strength. It is less math for it.