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Thread: How to make 4TPY work!

  1. #1

    Icon3 How to make 4TPY work!

    Hi to all generals,
    First of all, let's me thank you for this wonderful mod, I've waited for this for over 2 years and it is finally released. Everything is great so far, but it has no 4TPY as DEI which make seasonal effect not able to use. The problem modders said that games will end before reaching certain historical points and I think I know how to solve this, it is quite simple actually, modders just have to reduce the movement range of generals to 25-35% of current range, 25-35% of current incomes/expenses; reduce recruitment to 2/3 and few tweaks that's all. You guys should really consider applying population model which make recruitments and economics managing much more fun and brainy.

  2. #2
    Julio-Claudian's Avatar Senator
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    Default Re: How to make 4TPY work!

    There is a 4tpy submod.

  3. #3
    UMCenturion's Avatar Ducenarius
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    Default Re: How to make 4TPY work!

    there is a 4tpy mod, not quite economically optimized, but very easy to do on your own as well.

    Mod Lead - UI/2D Art - Custom Map Editing

  4. #4

    Default Re: How to make 4TPY work!

    I know there is 4TPY sub mode but the game will end too quickly

  5. #5
    Julio-Claudian's Avatar Senator
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    Default Re: How to make 4TPY work!

    All that stuff you suggested is really quite simple to do with Pack File Manager. You should try it out, you can tweak all sorts of things.

  6. #6

    Default Re: How to make 4TPY work!


    Rome. Start of campaign... What does it mean? Without 4 tpy the card is closed.
    Last edited by babay11; November 19, 2018 at 12:12 PM.

  7. #7

    Default Re: How to make 4TPY work!

    Yup, the current version of the 4TPY seems to be bugged, it causes the entire map to be revealed and removes the fog of war. Will there be a fix any time soon?

    Edit: Nevermind, updating the 4TPY mod (Nov19) fixed it.
    Last edited by Exerius; November 25, 2018 at 05:50 AM.

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