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Thread: Campaign AI - Hard or Very Hard?

  1. #1

    Default Campaign AI - Hard or Very Hard?

    I know the usual suggestion is Hard CAI, however, I tried it and found it too passive. VH CAI seems to be a bit more agressive, they send more diplomats to my cities, their armies lurk around trying to see a weak spot. They still do diplomatic agreements and tend to be loyal. The only big difference is with battles on auto, I usually auto-resolve against rebel armies and they tend to destroy my armies rather easy.

    But I have seen other players say that VH CAI messes with the AI (and sometimes makes it easier for the player).
    So lets try to reach a common ground on what is the best difficulty for the player!

  2. #2
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: Campaign AI - Hard or Very Hard?

    For me, the CAI is not aggressive enough even at Very Hard, but iirc the team considers it to be just perfect - so I need to play really weak factions to have more fun (eg. Pergamon seems to be very easy at VH).

  3. #3

    Default Re: Campaign AI - Hard or Very Hard?

    The CAI is no smarter on Very Hard, just more aggressive. Which is often its own undoing, since it fragments and over-extends itself worse than on Hard.
    It began on seven hills - a historical house-ruled Romani AAR
    Heirs to Lysimachos - a semi-historical Epeiros-as-Pergamon AAR
    Philetairos' Gift - a second attempt at an Epeiros-as-Pergamon AAR


  4. #4
    Civis
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    Default Re: Campaign AI - Hard or Very Hard?

    The best way to aggro the AI is to start a war, assassinate their generals, sabotage their buildings, or other ways that annoy the AI. Even on VH, if you don’t do anything aggressive, try to maintain alliances, and generally maintain a strong army, don’t expect the AI to attack you.

  5. #5

    Default Re: Campaign AI - Hard or Very Hard?

    No, the best way to get the AI to attack you is to leave your provinces which border theirs with weak garrisons.
    It began on seven hills - a historical house-ruled Romani AAR
    Heirs to Lysimachos - a semi-historical Epeiros-as-Pergamon AAR
    Philetairos' Gift - a second attempt at an Epeiros-as-Pergamon AAR


  6. #6

    Default Re: Campaign AI - Hard or Very Hard?

    Quote Originally Posted by Jurand of Cracow View Post
    For me, the CAI is not aggressive enough even at Very Hard, but iirc the team considers it to be just perfect - so I need to play really weak factions to have more fun (eg. Pergamon seems to be very easy at VH).
    Well, i never played with Pergamon but wouldn't think they were an easy faction since they only have one city

  7. #7

    Default Re: Campaign AI - Hard or Very Hard?

    Quintus do you think putting the campaign on VH is that ineffective for the AI? I played with the sub mod alternative battles and I almost never saw the AI fragmenting its armies. Assassinate generals and sabotage buildings is something a player should never do, its to much power against the AI x) And the best way is like Quintus said, leaving the border provinces with weak garrisons

  8. #8
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: Campaign AI - Hard or Very Hard?

    I've got a question: is this alternating CAI only for the Hard campaign, or it also features the Very Hard?

    The manual says:

    "Hard. Recommended difficulty. The AI recruits mercenaries and dislikes the human faction. The diplomacy script may even it out as the factions cycle between warlike and peaceful.
    Very HardThe AI recruit mercenaries and hate the human faction. Diplomacy is crippled."

    A short comment on this:
    Quote Originally Posted by Lusitanio View Post
    The only big difference is with battles on auto, I usually auto-resolve against rebel armies and they tend to destroy my armies rather easy.
    I confirm it. However, I find it a very good feature of EBII/M2TW: this gives you incentive to actually fight the battles. In the Thrones of Britannia the autoplayer so so skewed towards the player that it doesn't make any sense to fight as you'd always get an inferior result.

  9. #9

    Default Re: Campaign AI - Hard or Very Hard?

    I'm also interested in an answer for Jurand's question above.
    Frei zu sein, bedarf ist wenig, nur wer frei ist, ist ein König.

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    Britannia: The Isles of Chaos

  10. #10

    Default Re: Campaign AI - Hard or Very Hard?

    Alternating CAI stance is completely unrelated to campaign difficulty, it's integral to the campaign_script on all difficulties.
    It began on seven hills - a historical house-ruled Romani AAR
    Heirs to Lysimachos - a semi-historical Epeiros-as-Pergamon AAR
    Philetairos' Gift - a second attempt at an Epeiros-as-Pergamon AAR


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