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Thread: Buildings descriptions

  1. #1

    Default Buildings descriptions

    Hello,

    Now, I'm working on the french translation of the Pritanoi buildings. Some of those are in the export_buildings file but aren't in game.

    The list of the buildings that aren't in game :
    Spoiler Alert, click show to read: 

    - the four levels of fun temples
    - the four levels of governors temples
    - the level two of granuary
    - the level five of farms
    - the level four of markets
    - the level three of industry buildings


    Are those buildings planed to be added to the buildings tree of Pritanoi ? Are the fun and governors temples descriptions planed to be changed ?

  2. #2

    Default Re: Buildings descriptions

    - Pritanoi can only build 4 of the 6 temple lines, so the other two are extraneous (descriptions are probably legacy EB1 anyway)
    - L2 Granary represents state controlled "Food Imports" which weren't an element of this culture.
    - L5 Farms, L4 Markets, L3 Industry are for large cities (Pritanoi and several other barbs cap out at city level)
    EBII Council

  3. #3

    Default Re: Buildings descriptions

    Quote Originally Posted by Kull View Post
    - L5 Farms, L4 Markets, L3 Industry are for large cities (Pritanoi and several other barbs cap out at city level)
    Can they build those if they conquer a large city?

  4. #4

    Default Re: Buildings descriptions

    Quote Originally Posted by Paltmull View Post
    Can they build those if they conquer a large city?
    No, they are incapable of building that level of infrastructure. They can inherit it, but they can't build it.
    It began on seven hills - a historical house-ruled Romani AAR
    Heirs to Lysimachos - a semi-historical Epeiros-as-Pergamon AAR
    Philetairos' Gift - a second attempt at an Epeiros-as-Pergamon AAR


  5. #5

    Default Re: Buildings descriptions

    Thank you.

    It's useless for me to translate those text, if they aren't planed to be in game.

    I just hope that I will manage to translate all the other Pritanoi buildings before the release of the 2.35.

  6. #6

    Default Re: Buildings descriptions

    Quote Originally Posted by torf View Post
    Thank you.

    It's useless for me to translate those text, if they aren't planed to be in game.

    I just hope that I will manage to translate all the other Pritanoi buildings before the release of the 2.35.
    They should all be the same in v2.35, so you're OK on that.
    EBII Council

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