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Thread: Cheating AI?

  1. #1
    General A. Skywalker's Avatar Primicerius
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    Default Cheating AI?

    Is the AI using cheats in LTC 2.0??? :hmmm:

  2. #2

    Default Re: Cheating AI?

    They have been given a script which gives them 15000 bucks per turn.

    You could call it cheating if you like(such a dirty word), I call it challenge.

  3. #3
    General A. Skywalker's Avatar Primicerius
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    Default Re: Cheating AI?

    Is that really necessary??

  4. #4

    Default Re: Cheating AI?

    I guess that depends.

    Veteran players need all the challenge they can get. In my games it helps the AI out. They field bigger more balance armies.

    There is a way to remove it. It was in another thread that i can't find right now.

  5. #5
    Lusted's Avatar Look to the stars
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    Default Re: Cheating AI?

    They get 15000 cash per turn IF their cash drops really low. It helps the ai provide more of a challenge.
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  6. #6

    Default Re: Cheating AI?

    Can I reactivate it in a current campaign or is the campaign_script file only read at the start (like descr_strat)? Thanks.

  7. #7
    Turbo's Avatar Civitate
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    Default Re: Cheating AI?

    The script is in the campaign script located in your campaign subfolder inside the world folder. If you don't want to use copy the script file over with a backup copy.

    I don't really consider this a 'cheat' but rather an aid. The human player can build much better than the AI and the AI never disbands units.
    Work of God

  8. #8

    Default Re: Cheating AI?

    Yes, the only problem i see, though, is that AI don't even bother repairing damaged buildings (well maybe every 3-4 turns it does).

    Instead it's pouring their money in making units only. I am facing in like 4+ stacks of Moors, even though they have no facilities to create them (i sabotaged all.:hmmm:

    They only have 1 province, Timbuktu, left that is making like 1500+.

    Maybe 15000, after they are bellow 20000 is a tad excessive , from realistic point.

    Same with Venice, economy in crapper, only 2 cities, and yet still 6 full stacks. They don't even bother to repair their recruit buildings, and yet , every turn more units...not even mercenaries.

    This is 1250+ AD, btw.






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