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Thread: How to Make Transferable Retinues?

  1. #1

    Default How to Make Transferable Retinues?

    In ROTK game, it allows only the statues of magistrate, prefect and titles give and transfer to any generals in the same faction. Unfortunately, it wont let me to change the unique characters, scrolls, weapons, and other items. I know that some rare retinues belong to the important characters such as the Lu Bu's Halberd, red hare, and Diao Chan. But is there a way to make them possibly transferable?

  2. #2
    Seether's Avatar RoTK Workhorse
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    Default Re: How to Make Transferable Retinues?

    Yes there is, but it isn't savegame compatible.
    • Go to the rotk/data/text folder and open export_ancillaries.txt
    • Find the ancillary (or ancillaries) that you want to make transferable (ie: Fangtian Halberd)
    • In the brackets directly before the name, you will see the ancillary's reference ID (ie: Fangtian Halberd reference ID is 1dao-101)
    • Now go to rotk/data folder and open export_descr_ancillaries.txt
    • Find the reference ID's entry; the Fangtian Halberd will look like this:
      Code:
      Ancillary 1dao-101
          Type Standard
          Transferable  0
          Image 1dao-101.tga
          ExcludedAncillaries 1dao-102, 1dao-103, 1dao-104
          Description 1dao-101_desc
          EffectsDescription 1dao-101_effects_desc
          Effect BodyguardValour  1
          Effect HitPoints  1
          Effect LocalPopularity  2
    • Change the Transferable entry from 0 to 1, like this:
      Code:
      Ancillary 1dao-101
          Type Standard
          Transferable  1
          Image 1dao-101.tga
          ExcludedAncillaries 1dao-102, 1dao-103, 1dao-104
          Description 1dao-101_desc
          EffectsDescription 1dao-101_effects_desc
          Effect BodyguardValour  1
          Effect HitPoints  1
          Effect LocalPopularity  2
    • Save the file and start new game
    • ?????
    • Profit!
    Member of the Imperial House of Hader - Under the Benevolent Patronage of y2day
    A Wolf Among Sheep: A Rise of Three Kingdoms AAR

  3. #3

    Default Re: How to Make Transferable Retinues?

    Thank you Seether

  4. #4

    Default Re: How to Make Transferable Retinues?

    Actually, one more question. How to acquire the item after defeated an enemy? For instance, if my normal general beats Lu Bu, how can a general acquires his Fengtian Halberd? I have tried the trigger AcquireAncillary but i dont understand the difference between the number in order and the list below "condition IsGeneral". All I know is to increase chance up to 100%. Yet, my general didnt get what I want but something else like Mink Robe after the end of turn.

    Could you explain those in summary, please?



    Trigger trigger_1dao-101_101
    WhenToTest PostBattle


    Condition IsGeneral
    and GeneralFoughtInCombat
    and Trait ZhanDou1000 < 2
    and Trait A1010JnQD-A = 0
    and not I_WorldwideAncillaryExists 1dao-101
    and not FactionType venice


    AcquireAncillary 1dao-101 Chance 5


    ;------------------------------------------
    Trigger trigger_1dao-101_102
    WhenToTest PostBattle


    Condition IsGeneral
    and GeneralFoughtInCombat
    and Trait ZhanDou1000 < 2
    and Trait A1010JnQD-A = 1
    and not I_WorldwideAncillaryExists 1dao-101
    and not FactionType venice


    AcquireAncillary 1dao-101 Chance 60


    ;------------------------------------------
    Trigger trigger_1dao-101_103
    WhenToTest PostBattle


    Condition IsGeneral
    and GeneralFoughtInCombat
    and Trait ZhanDou1000 < 2
    and Trait A1010JnQD-A = 2
    and not I_WorldwideAncillaryExists 1dao-101
    and not FactionType venice


    AcquireAncillary 1dao-101 Chance 80


    ;------------------------------------------
    Trigger trigger_1dao-101_104
    WhenToTest PostBattle


    Condition IsGeneral
    and GeneralFoughtInCombat
    and Trait ZhanDou1000 < 2
    and Trait A1010JnQD-A = 3
    and not I_WorldwideAncillaryExists 1dao-101
    and not FactionType venice


    AcquireAncillary 1dao-101 Chance 100


    ;------------------------------------------
    Trigger trigger_1dao-101_201
    WhenToTest PostBattle


    Condition IsGeneral
    and not I_WorldwideAncillaryExists 1dao-101
    and FactionType venice


    AcquireAncillary 1dao-101 Chance 100


    ;------------------------------------------
    Trigger trigger_1dao-101_301
    WhenToTest CharacterTurnEnd


    Condition IsGeneral
    and not IsFactionLeader
    and not I_WorldwideAncillaryExists 1dao-101
    and FactionType venice


    AcquireAncillary 1dao-101 Chance 30


    ;------------------------------------------
    Trigger trigger_1dao-101_302
    WhenToTest CharacterTurnEnd


    Condition IsGeneral
    and IsFactionLeader
    and not I_WorldwideAncillaryExists 1dao-101
    and FactionType venice


    AcquireAncillary 1dao-101 Chance 100

  5. #5
    Seether's Avatar RoTK Workhorse
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    Default Re: How to Make Transferable Retinues?

    Quote Originally Posted by Deserk View Post
    Actually, one more question. How to acquire the item after defeated an enemy? For instance, if my normal general beats Lu Bu, how can a general acquires his Fengtian Halberd? I have tried the trigger AcquireAncillary but i dont understand the difference between the number in order and the list below "condition IsGeneral". All I know is to increase chance up to 100%. Yet, my general didnt get what I want but something else like Mink Robe after the end of turn.

    Could you explain those in summary, please?
    It would take way too much time and testing to do what you want for all of the ancillaries, even just weapons, as there would be multiple triggers with varying triggers for just one weapon. I would suggest checking out the Medieval II Workshop forum for more information on how to mod your game to get the desired effects.

    I can explain one of the triggers, so you'll be able to figure out the rest from my explanation.

    Trigger trigger_1dao-101_101 <---- Trigger name. Cannot have same name as another trigger
    WhenToTest PostBattle <---- When the trigger is tested. In this case, after a battle is fought

    Condition IsGeneral <---- These are all conditions that are required to make the desired effect work. This one requires that the character is a general, not a captain or agent
    and GeneralFoughtInCombat <---- Requires character just fought in the battle
    and Trait ZhanDou1000 < 2 <---- Either does not have the 'disorganized' trait or it is at less than level 2
    and Trait A1010JnQD-A = 0 <---- Does not have the 'Pilfer' trait; if number is higher than 0, then it means they need the Pilfer trait at a certain level
    and not I_WorldwideAncillaryExists 1dao-101 <---- No character in the game currently has the Fangtian Halberd
    and not FactionType venice <---- Character does not belong to the Yanzhou faction


    AcquireAncillary 1dao-101 Chance 5 <---- If all of the above conditions are true, the character has a 5% chance to acquire the Fangtian Halberd
    Member of the Imperial House of Hader - Under the Benevolent Patronage of y2day
    A Wolf Among Sheep: A Rise of Three Kingdoms AAR

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