Thanks again, Seether, for taking the time to explain this too me.I must admit, I'm not a fan of the potential mechanic if, as it seems, it puts limits on the players ability to "re-write", or create a new history for whatever faction/general you are playing. For example; a mediocre general/faction could, given the opportunity, become a major player in the Three Kingdom saga, however it seems, for the sake of historic accuracy(?), this opportunity, if possible at all, seems restricted by this "potential" mechanic.(at least with factions that were not a major part of the Three-Kingdoms campaigns historically.)If I'm understanding the concept right, it would seem, that there is a limit, either good starting stats and low potential, or low starting stats and more potential. In either case "potential" seems to be an artificial limit to how "good" they can become. *I realize that even vanilla M2TW has a hard-coded limit.It begs the question..."Why use this "potential" game mechanic at all?" *I'm not trying to sound critical, as I'm sure there is a good reason.
I'm just having trouble figuring out what that would be.
It would seem to push the player, who wishes to maximize his campaign experience(Play-wise), to only play as one of the three main factions, and avoid playing as the lesser factions, as they(or at least their characters(Generals, leaders, ect...)) can never(?) achieve the "greatness" of the three main faction characters, regardless of how well they play. Certainly, they can take over the entire map, or the Emperors holdings ect...but feel a bit "cheated" in that their characters can't actually achieve any real notoriety as "uber" characters, due to these seemingly artificial "potential" restrictions. Again, not trying to sound "winy", just curious if I've missed something, or if this is indeed the way you want things to play-out?It is still an epic mod, and IMHO, the best M2TW mod to date, and very enjoyable to play.I could, or course, make any changes myself if need-be, so no need to rewrite the whole mod, just to suit my pettiness.
But, my curiosity is killing me on this.EDIT:Having thought about it a bit more; I'm thinking this Potential Mechanic was a necessary evil to give the original "Uber"(Notoriety/ability) characters good starting stats, without giving ALL starting characters the same stats, possibly?"skill ceiling"<---- this I guess is the crux of my question. What was the nessitiy of said "ceiling"? I'm sure this require a bit of coding to create, so there must be a very good reason is was added. Just curious.