Hello, i was wondering if anyone knows where the limit is for polygons/vertices etc regarding Medieval 2 models after applying the 4GB patch required for all the recent mods to function - such as Warhammer: BotET, WarcraftTW and Third Age: DAC.
- A guide from back in 2006 said between 600 - 700 pixels for the original, and that is very low indeed.
- A guide from 2010 said under 6k polygons is fine, above 6k and people would complain about lag.
Thing is, the Rome: Total War modification "Total War: 1942" is using tanks with an 8k polygon count - so Med2 would be unable to handle what Rome can handle if the polygon count were below 6k.
I do believe that the patch has made Rome better as well.
The question is, if Rome can handle 8k polygons without laging when patching it - what can Medieval 2 handle?
I need to know, because i have gotten a tank from Dagovax - one of the creators of Total War: 1942, and it's on 20k polygons in it's best form. I am not sure how many polygons the Warcraft models have but they are of great quality and do not lag. Sometimes they cause CTD if they are too big and too many.
In any case, i want to test adding a working Japanese tank to Republic of China: 1924 - which i have permission to release at moddb - gotten from the creator after asking in person.
- I am not sure if the tank needs to be lowered in quality or not.
I have an outdated WW1 British tank and an outdated WW1 plane in the mod, but they CTD mid-battle - i am going to let my teammember Bantu check them out to see if they have any errors with vertices or such. Can't be used when they CTD in the middle of battles all the time.
- But Dagovax, after i joined his team for Total War: 1942 has allowed me to use the models of that mod in 1924. That is why i want an estimate on what would be best in terms of model quality - we could simply use RTW quality but i do think the models should be as good looking as Med2 allows. Currently i am only interested in testing one tank and one plane.
- So by finding out what levels of vertices and polygons it should use for Med 2, i would avoid issues with hardcoded limits or lag - the 4gb patch makes the game able to handle more. As such the old recommendations don't apply.