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Thread: Skylli faction submods- MINAS MORGUL released

  1. #21

    Default Re: Balchoth Clan submod

    Great, I'm definitely going to give them a try when this is out.

  2. #22

    Default Re: Balchoth Clan submod - UPDATE 1

    Some new units are out, check the first post for preview

  3. #23

    Default Re: Balchoth Clan submod - UPDATE 1

    Very nice! well done!
    FOLLOWERS OF THE WHITE HAND - Isengard Submod

  4. #24
    Sir Matthias's Avatar Tiro
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    Default Re: Balchoth Clan submod - UPDATE 1

    Looks very nice, looking forward to see where this will go.

  5. #25

    Default Re: Balchoth Clan submod - UPDATE 1

    Looking forward to this, Good to see another Rhun based faction, I will use a separate DAC install for this sub-mod, keep up the good work and hope to see this take shape to be a popular sub-sub-mod also make sure you are ready for 2.3 Rise of Gundabad
    Supreme Commander of the Galactic Federation, Emperor of the Virtupets Empire, Star King
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  6. #26

    Default Re: Balchoth Clan submod - UPDATE 1

    Quote Originally Posted by jedi7000nathan View Post
    Looking forward to this, Good to see another Rhun based faction, I will use a separate DAC install for this sub-mod, keep up the good work and hope to see this take shape to be a popular sub-sub-mod also make sure you are ready for 2.3 Rise of Gundabad
    Yes, ill try to find out what units they removed from the game for Gundabad so we dont get into crossing with that

  7. #27

    Default Re: Balchoth Clan submod - UPDATE 1

    Quote Originally Posted by skylli View Post
    Yes, ill try to find out what units they removed from the game for Gundabad so we dont get into crossing with that
    They didnt remove any units for Gundabad roster.

  8. #28
    Selerz's Avatar Civis
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    Default Re: Balchoth Clan submod - UPDATE 1

    Go Balcoth!!

  9. #29

    Default Re: Balchoth Clan submod - UPDATE 2

    update 2 is released, as usuall in the first post

  10. #30

    Default Re: Balchoth Clan submod - UPDATE 2

    Great work skylli! I'll rep you again as soon as I can.

  11. #31

    Default Re: Balchoth Clan submod - UPDATE 2

    Wow, the units look magnificent! Keep up the good work, your submod is getting more and more interesting!

  12. #32

    Default Re: Balchoth Clan submod - UPDATE 3

    First of all I would like to thank everyone for their support on this submod, it really keeps me going
    Second, my exams are starting next week so I probably wont update as much, but this mod isnt dead just beauase of me being gone for a couple of weeks
    And finally new units are out and preview is in the first post

  13. #33

    Default Re: Balchoth Clan submod - UPDATE 3

    Maybe changing the colour of their clothes to red would work a little better to make them more distinguishable from Dol Guldur units. Other than that, you've done some nice work with those units.

  14. #34

    Default Re: Balchoth Clan submod - UPDATE 3

    I see what you mean, I didnt take into consideration that someone would turn on ally and fight Dol Guldur, but the whole faction is in dark colors because they are conected to Khamul and popping too much red could go on harads color scheme a bit too much,but ill see what I can do, maybe turning it into grey would work
    Last edited by skylli; November 07, 2018 at 04:23 PM.

  15. #35

    Default Re: Balchoth Clan submod - UPDATE 3

    What do you mean by not being able to get "United Kingdom"? Are you referring to the Reunited Kingdom (Arnor and Gondor)?

  16. #36
    Selerz's Avatar Civis
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    Default Re: Balchoth Clan submod - UPDATE 3

    New update looks awesome and yes he means the Reunited Kingdom.

  17. #37

    Default Re: Balchoth Clan submod - UPDATE 3

    So loving the look of the faction and i have to say it looks nice. loving the helms and large shields.
    About the unit limit, I wouldn't be so bothered by removing a few units as their are some redundant units. Indeed I started subfourm a while back in which we address these units for this very reason
    http://www.twcenter.net/forums/showt...emovable-units
    Indeed at least one unit is removable because its not used at all.
    Will be watching this mod. keep up the work.

  18. #38

    Default Re: Balchoth Clan submod - UPDATE 4

    Update 4 is out, Id really love to hear your toughts about this update because I find it quite important, especially the new unit

  19. #39

    Default Re: Balchoth Clan submod - UPDATE 4

    Quote Originally Posted by skylli View Post
    Update 4 is out, Id really love to hear your toughts about this update because I find it quite important, especially the new unit
    Rest assured, the new units look absolutely amazing. But I still want to see, how they work on a battlefield, and how the new faction works in game balance.

    One criticism from my part: the last unit with the red wings on the soldier's back is a total immersion killer for me. As much as I like the overall appearance, that wings belong to the Polish Winged Hussars, and they don't seem to be in place here.

  20. #40

    Default Re: Balchoth Clan submod - UPDATE 4

    I think you should go with a differant color scheme they look too much like Khamul's shadow units and the colors are those used by the Ar-Adunaim
    Supreme Commander of the Galactic Federation, Emperor of the Virtupets Empire, Star King
    Certified Genius
    M L I G: Mandy Luxe is the Greatest
    Erasiel Darkar is OP! Never will be nerfed! He is Winx



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