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Thread: Colonies im Bellum Crucis

  1. #1
    Laetus
    Join Date
    Jan 2014
    Location
    The Western Military Frontier of the Empire
    Posts
    22

    Icon1 Colonies im Bellum Crucis

    I have been playing BC for years now and it's definitely one of the best mods afaic. However, there's a minor thing I'm interested in.
    When I build colonies, like Venetian, Catalan, Turkish, Arab, etc, there's a building bonus which says:

    Religion Conversion Bonus: -1 (or -2/-3/-4 depending on the level of the building).

    I know it should spread Islam or Catholicism, but it works only sometimes. Most of the time, it doesn't.

    I checked the files and was shocked to see that there are no lines specifying the religion of these building at all.

    Here's the code:
    Code:
    building quartiereturco{
    
        levels quartiereturco1 quartiereturco2 quartiereturco3 quartiereturco4
        {
            quartiereturco1 requires factions { northern_european, mesoamerican, eastern_european, greek, southern_european, moors, egypt, zenghids, timurids, nativeindian, } and hidden_resource horde_target and hidden_resource genovesi
            {
                capability
                {
        trade_base_income_bonus bonus 1
                    trade_fleet 1
                    religion_level bonus -1 requires factions { northern_european, mesoamerican, southern_european, eastern_european, greek, } 
                    law_bonus bonus -1 requires factions { moors, egypt, zenghids, timurids, nativeindian, } 
                }
                material wooden
                construction  1 
                cost  2000 
                settlement_min large_town
                upgrades
                {
                    quartiereturco2
                }
            }
            quartiereturco2 requires factions { northern_european, mesoamerican, eastern_european, greek, southern_european, moors, egypt, zenghids, timurids, nativeindian, } and hidden_resource horde_target and hidden_resource genovesi and not building_present_min_level quartierearabo quartierearabo2
            {
                capability
                {
        trade_base_income_bonus bonus 2
                    trade_fleet 2
                    religion_level bonus -2 requires factions { northern_european, mesoamerican, southern_european, eastern_european, greek, } 
                    law_bonus bonus -2 requires factions { moors, egypt, zenghids, timurids, nativeindian, } 
        recruit_pool "turkoman infranty"  1   0.25   1  0  requires factions { moors, egypt, zenghids, timurids, nativeindian, }
                }
                material wooden
                construction  2 
                cost  4000 
                settlement_min city
                upgrades
                {
                    quartiereturco3
                }
            }
            quartiereturco3 requires factions { northern_european, mesoamerican, eastern_european, greek, southern_european, moors, egypt, zenghids, timurids, nativeindian, } and hidden_resource horde_target and hidden_resource genovesi and not building_present_min_level quartierearabo quartierearabo2
            {
                capability
                {
        trade_base_income_bonus bonus 3
                    trade_fleet 3
                    population_growth_bonus bonus 1
                    religion_level bonus -3 requires factions { northern_european, mesoamerican, southern_european, eastern_european, greek, } 
                    law_bonus bonus -3 requires factions { moors, egypt, zenghids, timurids, nativeindian, } 
        recruit_pool "turkoman infranty"  1   0.25   1  0  requires factions { moors, egypt, zenghids, timurids, nativeindian, }
        recruit_pool "turkoman foot archer"  1   0.25   1  0  requires factions { moors, egypt, zenghids, timurids, nativeindian, }
                }
                material wooden
                construction  3 
                cost  8000 
                settlement_min large_city
                upgrades
                {
                    quartiereturco4
                }
            }
            quartiereturco4 requires factions { northern_european, mesoamerican, eastern_european, greek, southern_european, moors, egypt, zenghids, timurids, nativeindian, } and hidden_resource horde_target and hidden_resource genovesi and not building_present_min_level quartierearabo quartierearabo2
            {
                capability
                {
        trade_base_income_bonus bonus 4
                    trade_fleet 4
                    population_growth_bonus bonus 2
                    religion_level bonus -4 requires factions { northern_european, mesoamerican, southern_european, eastern_european, greek, } 
                    law_bonus bonus -4 requires factions { moors, egypt, zenghids, timurids, nativeindian, } 
        recruit_pool "turkoman infranty"  1   0.5   1  0  requires factions { moors, egypt, zenghids, timurids, nativeindian, }
        recruit_pool "turkoman foot archer"  1   0.25   1  0  requires factions { moors, egypt, zenghids, timurids, nativeindian, }
                }
                material wooden
                construction  4 
                cost  16000 
                settlement_min huge_city
                upgrades
                {
                }
            }
        }
        plugins 
        {
        }
    }
    How is this even possible? Even if it was possible for the engine to read negative values of religion_bonus, how is it possible for it to know which religion to increase when it's decreasing your faction's religion?

  2. #2
    Virian's Avatar Civis
    Join Date
    Aug 2018
    Location
    Romania
    Posts
    115

    Default Re: Colonies im Bellum Crucis

    Doesn't it simply increase the second largest religion?

  3. #3
    Laetus
    Join Date
    Jan 2014
    Location
    The Western Military Frontier of the Empire
    Posts
    22

    Default Re: Colonies im Bellum Crucis

    Not in my case. It doesn't do anything most of the time, except spawning a rabbi when I have the Jewish colonies.

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