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Thread: Trees Flickering

  1. #1

    Default Trees Flickering

    Hi, I can't seem to find a way to stop trees from flickering in Lothlorien. I'm using Third Age with Divide and Conquer.

    As you can see in this video, they keep flashing on and off. I tried changing some of the values in descr_geography_new.db under Vegetation_distribution but it didn't really make a difference. Any suggestions?
    Last edited by Arkay; October 11, 2018 at 09:51 AM.

  2. #2
    Araval's Avatar Protector Domesticus
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    Default Re: Trees Flickering

    Maybe too much memory is needed by the tree models, in this case maybe try using tree models with lower poly count?

  3. #3

    Default Re: Trees Flickering

    Try this one out to see if it fixes it or just take the numbers from it. One issue when you make a custom tile with the old .db is I think the map.wfc saves the old veg distribution so you might need to update the custom tile map.wfc

    https://drive.google.com/open?id=1t3...bPQMLhGjN8orTn

    I know for botet this fixed the tree flicker even in tropical climate.

  4. #4

    Default Re: Trees Flickering

    All right I kinda fixed the problem, I copied the climate tables from temperate_coniferous_forest to unused2 (Lorien) in the descr_geography_new file. Granted, there's not as many trees as there used to be but that's okay.

  5. #5

    Default Re: Trees Flickering

    The density of trees that can cause a problem is relatively low (I think about 50%) - vanilla Alpine climate has the problem if the battle map ends up with a lot of forest areas

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