It already has.
It already has.
Last edited by Fluke; January 13, 2019 at 08:09 PM.
Yes, finally the next episode!!! And I was already beginning to think that you went of out bussiness, Sarkiss...
I will watch in at the next available opportunity!
No, Macedon doesn't sadly get any bonus from the autoresolve script.
Thank you, guys, for mentioning my mod, much appreciated!
And yes, it is correct that I've included Macedon in my version of the script. They still don't get the bonus as high as Rome does, but they should, nonetheless, perform better.
To give you an example. In those several campaigns I've played with DeI prior to my current camapign, I've never seen Macedon expanding beyond their native region and normally they would just get conquered by another AI-faction at some stage in the campaign.
In my current campaign, though, which is now at around turn 40, Macedon has liberated Thessaly which are their allies, took Epidamnos from Ardiaei and overall they are looking strong even though they have to fight on multiple fronts as they always do.
great, thanks. updated the game to 1.2.4a, and released episode 28: Nov 275-Jan 274, Stacks of Doom
a massive assault this time, the biggest i've ever played with almost 16,000 men taking part!
oh, it doesnt then? in DeI, my observations are rather similar to yours: they hardly ever expand and more often than not end up been conquered (quite early in the game) by a historically marginal regional power. gameplay wise, they are in a very precarious position there, being sandwiched between OP Greeks to the south and barbarians to the north, both of which get to periodically harass and thus gradually weaken the Makedonians, it seems, hence their fairing so poorly imho.No, Macedon doesn't sadly get any bonus from the autoresolve script.
good to hear you've done something about it in your mod.
thanks for watching everyone
good old days, heh?
finally managed to get some time to record a new episode, and guess who's back in force?
Episode 29: Jan-Feb 274, Enemies - Old and New
Wanna me to do a custom effect for Pyrrhus being King of Macedon?
Just for aesthetical reason or I could give him some effects without cheating too much, dunno some light bonus against greek faction?
And he would gain it when conquering Pella? Didn't know triggers like this could be scripted. A bonus to Estern factions would be cool too, making him the successor of Alexander's path eastwards.
Welcome back mate. I'll watch it today with my evening coffee
RP additions are always welcomed when they're not OP and ofc very very lightweight when it comes to script's impact on turn times and performance.
Last edited by ♔Greek Strategos♔; January 28, 2019 at 01:38 AM.
great idea Jake! i remember the DLV was one of the first (if not THE first) mods that introduced the feature whereby your king would gain a crown ancillary (or was it a trait?) and associated bonuses upon capturing enemy capital. great stuff, definitely added to the immersion and depth. aside from the bonus against Hellenic and/or Hellenistic factions, maybe giving him increased authority/influence as a leader of one of the major Hellenistic realms?
seconded.
Episode 29: Another glorious defense against the Romans. I actually only use flaming arrows against towers and wooden walls while assaulting fortresses or barbarian large towns. They aren't very effective against units.
Once again I will say the way this campaign has progressed is brilliant. And it is due to your play style/historical based decisions, and all the hard work the DEI team has done making this the best Total War game ever.
I can't wait for the "half naked lot" to finally see their first elephants!
thanks, here is episode 30: Feb 274, Battle of Pella
we're almost there - few episodes from completion!
flaming arrows could be useful in reducing enemy morale, arent they? though friendly fire can also reduce morale of own troops iirc?
I'm not 100% sure if this works, I did it rather quickly.
Should give the faction leader of any greek cultured faction, as soon as capital is moved to Pella, these bonuses:
+ 5% att vs greek culture factions
+ 5% att vs east culture factions
+ 5% morale into enemy territory
+ 2 authority to leader (ambition is not moddable)
If someone tries it within a makedon campaign, it should appear from first turn (check icon into army's panel, bottom left).
If not, it means script is wrong.
Let me know
@ DOWNLOAD King_of_Makedon
- don't use it with others mods with external scripts (Testudo, PIGS, camera mods...)
https://www.mediafire.com/file/dkzzf...edon.pack/file