Originally Posted by
Point Blank
What is the 'ar' attribribute, do you mean area? If so then I don't know why they would switch from AP to area, because the two have totally different functions.
power_charge is non-functional, it has zero effect.
Heavy Cavalry is just a designation for use by the AI when constructing formations, and as a cue to the developer when deciding on which voice_type to use.
The charge effect for all cavalry is derived from a combination of their attack, charge value, mount mass, whether they are running, if they are in a 'proper' charge, their x-radius, the global melee_hit_rate as defined in Battle_config.xml, and to some degree their animation, which is different for couched and non-couched lances for example.
Every missile weapon is RC has area attack, including javelins. AP is never used for missiles, only for percussive melee weapons.