Mod is obsolete and deleted as all improvements went to FotE eventually.
You may also want to check my balance mod and fix for EP + FotE:
https://steamcommunity.com/sharedfil...?id=1494368909
Mod is obsolete and deleted as all improvements went to FotE eventually.
You may also want to check my balance mod and fix for EP + FotE:
https://steamcommunity.com/sharedfil...?id=1494368909
Last edited by Cgma; March 08, 2019 at 07:35 PM.
Hi Cgma,
after playing your improvements mod I have to say with the current FoTE you make is absolute mad lad and really more tedious than usual I really love your work, can you please make 12TPY compatible with this mod please
Yeah, i have thought about it, but it needs also balancing game's economy with 12 TPY. It is not that easy just to make buildings construction and technologies longer - what about recruiting time, Huns respawn, incomes per round, replenishment rate (also dillemas)?
Before i created mod i had tried 12 TPY mods and i was very disappointed with results. It is not funny to get tons of money after a year and mostly have nothing to do after just few years. Simply delaying everything just x3 is also not good idea since this way you just get 12 TPY as a player, while all AI gets still 4TPY (recruitment, replenishment, construction handicaps). That is a matter of much longer debate, not for any hurry moves about it.
Last edited by Cgma; October 07, 2018 at 01:45 PM.
Well, it seems that latest changes to Huns' script made them a bit more busy in the east, so they don't appear to fast near WRE/ERE borders and AI now needs some more thinking to complete armies. I removed few scripted units forcing AI to recruit the rest, so now armies are neither OPed and don't stack that easy.