Both the 3rd and 4th LL seem out there to me but they all seem very different which is good. The undead Bretonnian knights might mean Mousillon will be made playable (maybe moving Kemmler there or making the Red Duke a full-fledged lord).
Both the 3rd and 4th LL seem out there to me but they all seem very different which is good. The undead Bretonnian knights might mean Mousillon will be made playable (maybe moving Kemmler there or making the Red Duke a full-fledged lord).
New blogpost (after twitch rally point preview) with Vampire Coast roster:
https://www.totalwar.com/blog/curse-...ny_7wukynyTHNQ
Looing very good overall. Saltspire's unique unit is disappointing but I was going to wait for a mod for her and her faction anyway.
Roster reveal video:
https://www.youtube.com/watch?v=CQFDYPfcqGU
I must say that these new units not only sound cool, but also look fantastic. This faction has the potential to be the most interesting one. The Tomb Kings were a bit of a disappointment for me.
Yup, unless you are affing Legolas and Frodo, you should be totally fine,especially with real world stuff.
Anyone here already have the DLC? How do they perform in the campaign as AI? As they're a really minor faction lore-wise and therefore probably shouldn't be all that powerful but they look pretty OP and I personally wouldn't like them overrunning half the map.
One thing is sure, seas are now way more alive and way more dangerous. Previsously i was sending often armies left and right ..now, I´m almost keeping to the land. Plus no longer I start with sending general off the land to just fish out all sea treasures... So far, the AI pirates are mostly keeping to the sea,no large land empires. :-)
I tried a playthrough and the Vamp Coast AI didn't seem that overpowering, Noctilus went for Estalia and Aranessa took out Tilea and the Border princes. Harkon didn't seem to do much and the Cylostra must have gotten wiped out. However, they were both small fry to Grimgor, he snowballed like crazy. I must have spent about 80 turns trying to finish him off. The Dwarfs got wiped out about turn 40 I think (and the Empire got reduced down to 2 regions) and none of the other Dwarven factions seem to be able fill in, and mostly stop responding to war targets. Even at the end I still had a huge diplomatic bonus from all the stacks he produced:
Spoiler Alert, click show to read:
Not sure how many people use them but the Prophetess pegasus mount skill (for life and beast) is bugged. I had to change the entries in character_skill_level_to_ancillaries_junctions_tables for level down to 1 for the pegasus ancillary and set to 2 for the barded warhorse, but that only fixed it for characters who hadn't put a point in that skill. The reinforcement bug still happens pretty frequently also.
Outside of that, I agree that there is so much going on in the map it is pretty crazy, adding the rogue navies works pretty well imo. The search ruins is ok but I don't think it is really worth it to waste a turn, also good luck with those dial ones:
Spoiler Alert, click show to read:
BTW something might be brewing in secret. There is lot activity in SteamDB a lot new branches ...Magpie, Charlie and some quite new also got updates as Blackbird and Sparrow. Might be new FLC or just update or just nothing...
https://steamdb.info/app/594570/history/
https://steamdb.info/app/594570/dlc/
A new DLC....what could it be?
I bet minor FLC for next update, or not even FLC at all (Bone giant is marked like FLC while Kharybdyss is not on FLC chart at all) CA recently follows DLC after month with balance patch/fixes. We saw Bone Giant and Kharibdyss with next update and we are closing that one month gap...Definitely it is too soon for such public activity due to next DLC..that will happen after Christmas.