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Thread: [RELEASE] ACW 2.1 American Civil War - October 2, 2018

  1. #1

    Default [RELEASE] ACW 2.1 American Civil War - October 2, 2018


    PLEASE DOWNLOAD UPDATE 2.1.1 posted October 4, 2018....
    Minor fixes for two uniforms in scenarios, Stonewall Jackson and the Ft. Wagner scenario


    2.1.1 Download: https://drive.google.com/open?id=1FZ...iMl_sxIdH1SbZO



    Youtube Release Video:
    https://www.youtube.com/watch?v=DIPV79Hevgc&t=15s

    *** NOTICE: YOU, anyone, does not have my permission to edit, reuse, or in any way change any content in this release package without my express permission. DO NOT edit and release any changes to the public. If you find bugs, contact me so that a common base can be maintained. There are over 1,000 hours of effort in this project on my part only, not to mention all of those who have contributed.


    ACW 2.1 is HERE! A 9 month long effort to overhaul, expand and improve every aspect of the version 2.0 release.

    Now featuring 52 Battle Maps representing all theaters of the war from Pea Ridge and Mansfield to Shiloh, Champion Hill and Chickamauga to the Valley Campaign fields of Cedar Creek and Cross Keys. 9 new maps added to the the 43 of version 2.0; all supporting up to 6 players.

    11 New Historical Scenarios
    , all accessible via the Multiplayer > Local Network (or Total War Online) > Host Battle > Historical Scenario buttons. You can play solo against the AI or against humans up to six total players!Over 4,000 unique Regiments, Artillery Batteries and Leaders make up the data base behind the Historical Scenarios where their on-field strength is either 35%, 40% or 50% of their actual reported strength on that day of battle.

    Every scenario's units, for both sides, are set at the same strength percentage. Starting locations as near as possible so you can recreate these battles in as near real-time historical accuracy as possible. And the round time has been extended to 3-hours for each scenario!!

    The Custom Battle faction armies are bigger and better than ever with the addition of the new "Zouave" faction armies featuring 36 new and unique uniforms for both Confederate and Union forces. This new uniforms are also added to their respective regiments in the Historical Scenarios, where applicable. Cavalry are improved and streamlined as well. New uniform models, more variant models for hats, jackets, insignia and more!There is far more to see and enjoy! Check out the update 2.1 User Guide as well which has details on every last bit of this mod and its composition.

    Additional Mod Background Information:

    - This mod is SINGLE or MULTI-PLAYER ONLY.
    - You can play historical scenarios as outlined below or play all battle maps in custom army mode.
    - It is suggested that in single-player mode that you play the defending army.
    - NOTE: Scenarios feature anywhere for 6,000 to nearly 20,000 troops combined. Up to 100 regiments per Army in Shiloh and Chickamauga. Your system will be stressed! And you will love it!
    - Historical Battle Scenarios for 1v1, 2v2, or 3v3: this is where you can play human vs. human or vs. any number of AI, or AI/humans...
    > Multiplayer > Local Network/Total War Online > host battle > Scenarios > select scenario from left menu.

    Historical Scenario Army Information:

    - All Regiments, Artillery Batteries, and Leaders have their accurate Order of Battle designations. Typically displayed as: Regiment No.- State - Brigade - Division - Corps etc.
    - All units are graded A to F according to source material which was available. Unit Icons are generally assigned according to Unit "Quality". The “Quality” of each unit is displayed on the unit card/icon. You will notice that all units of similar quality (unless a "Special Named Unit/Iron Brigade") will share a similar Unit Icon. Special Units will have unique Icons. This should help you determine the quality of the units so that you align and/or use them most effectively.
    - All units are assigned quality ratings on a standard scale. This normalizes all units according to their quality. This ties in closely with Moral and Fatigue tables.- Battles are represented by major Regiments, Artillery Batteries, Army, Corps, Division and in some cases, Brigade Generals.
    - Regimental strength are either 35% or 50% of actual reported strength at the time of battle. In some cases I have had to extrapolate units for multi-day battles. I have also set a 'floor' regiment size in many battles, an example being "50" men for most Antietam scenarios.
    - Battles are represented by major Regiments, Artillery Batteries, Army, Corps, Division and in some cases, Brigade Generals.
    - Regimental strength are either 35% or 50% of actual reported strength at the time of battle. In some cases I have had to extrapolate units for multi-day battles. I have also set a 'floor' regiment size in many battles, an example being "50" men for most Antietam scenarios.
    - Regiments, Batteries, and Leaders are all positioned in approximate positions according to the best source information that was available to me.


    - Weapon assignments:

    - Infantry: Units will have either Rifled muskets or Smoothbore. You will notice the smaller arch of fire for Smoothbore. Units with Smoothbore are firing "Buck & Ball" loads, deadly at close range. Pay attention as you position your regiments.
    - Artillery: Units are generally represented accurately with the primary cannon type at time of battle. Many CSA batteries were combined gun types. The game restricts a battery to a single gun type, therefore I have assigned the most appropriate gun type to each battery.


    KNOWN ISSUES:

    There are a few known issues across various elements of this mod package. Foremost is the Main Menu. Due to compatibility issues within the prior version 1.0 release LUA and individual computer OS installs, I have chosen to remove the “acw_lua” files from release 2.0. Menu screen distortion was occurring across various test machines while some did not have an issue at all. This is the most noticeable impact, so realize that several Main Menu buttons are active and you CAN access the vanilla game from the mod Main Menu screen. Your vanilla game will be partially corrupted, missing textures, icons, and other UI items will be impacted. You cannot play custom battles with vanilla army units.

    Main Menu:

    - as noted above, the base/vanilla NTW game can be accessed to start new or resume saved campaign games;
    - It is advised that you DO NOT do this unless you have removed all “acw_” pack files from your \data folder and placed them in the suggested \data\acw folder.


    Map selection for Battles:

    - The map list on the left of your Battle Selection screen will sort in reverse-alpha order;
    - Clicking the map name header will resort the maps in A to Z order.


    Custom Army Build Screen:

    - When selecting certain armies/corps to build from, particularly the Union Coastal and Confederate Coastal Corps, you will notice that selecting them does not necessarily switch the units section to their Corps;
    - After selecting one of these Corps, click on the menu bar with their name a second time, you will see their respective units now appear in the bottom unit selection area.


    Sound:

    - Sound files have been cleaned up and partially reduced from version 1.0. Stability and performance are far superior. If you suffer sound drops or cut-out, consider tweaking your sound settings in the games “Options”.


    Maps:

    - The Lordz Heightmap tool was used to create each map. This is not a problem unless a map features water near an edge. Fisher’s Hill and Fredericksburg are hideous examples of limited tools and skills to smooth out the ‘far map’/out-of-bounds areas into more natural looking terrain. Working with .dds files and L3D terrain editor only goes so far for me.


    PERFORMANCE ISSUES:

    - The historical scenarios are generally HUGE. Most are done with Regimental sizes of 50% actual strength, some such as Chickamauga and Shiloh are at 35%.
    - Test and adjust your system settings to accommodate accordingly.


    HISTORICAL SCENARIOS SUGGESTIONS:

    - Generally it advised that if you play SOLO, you play the defending force. This not only provides the greatest challenge on most scenarios, but it also allows the AI to be more effective as the attacker.- True challenges lay in playing 3v3 scenarios where the AI controls your other two army groups...good luck!


    BUG REPORTING:

    - Legitimate bugs reports are welcome and encouraged. There are many aspects that are core components of NTW and not this mod. Therefore I cannot always overcome certain issues.
    - I will issues an update with fixes and corrections in a few months after LOTS of feedback is gathered.
    - I would like to add content for a future patch, new battles, improved uniforms, etc., as possible.
    - Please report ALL issues in THIS thread, not any other pertaining to prior versions of this mod.


    Preparing Your System:

    REMOVE ALL other mod files from your /data directory

    DOWNLOAD and READ
    the User Guide including the detailed INSTALL instructions: https://drive.google.com/open?id=1_p...scC-tJOwVzdCGg

    ===================================================================

    GAME FILES:

    Download all files that are "Changed" from the last date you got any. Check for "Updated" status, I will repost each set grouped by dates as "UPDATED...." and "UNCHANGED FROM..."


    PLACE THE FOLLOWING FILES HERE:
    C:\Program Files (x86)\Steam\steamapps\common\napoleon total war\data (or wherever your game is installed)

    ACW Mod Files v2.1.1 ... a .RAR file of all mod pack files (includes user_script and User Guide): https://drive.google.com/open?id=1FZQvTlNsDAihmx9rZEiMl_sxIdH1SbZO

    ==================================================================================

    HOW TO INSTALL YOUTUBE VIDEO: Posted by Saris https://www.youtube.com/watch?v=kXpEhY3DtR8

    Thank you to Saris for posting this for version 2.0, all this still applies!
    Attached Thumbnails Attached Thumbnails logo_v2_center2-1-1_large.jpg  
    Last edited by Slyk; October 06, 2018 at 07:05 PM. Reason: Updated for 2.1.1 Minor Fixes

  2. #2

    Default Re: [RELEASE] ACW 2.1 American Civil War - October 2, 2018

    FIXED posted as 2.1.1 above

    A couple early and dumba&& bugs on my part:
    - Stonewall Jackson may appear with a black soldier face in some scenarios but likely all
    - there are a couple scenarios where (older ones) where their are no Union uniforms but Revolutionary Brits. My bad.
    - fixed error with units on Fort Wagner scenario causing a crash

    There will surely be a couple more issues. I apologize because these should have been caught but I think it is mainly keeping over 4,000 units and their uniforms straight when redoing the new uniforms. A patch will follow in a week or so to correct these issues.
    Last edited by Slyk; October 04, 2018 at 04:56 PM.

  3. #3
    Ygraine's Avatar Campidoctor
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    Default Re: [RELEASE] ACW 2.1 American Civil War - October 2, 2018

    Looks great! Time to try this!
    (2nd position - Gameplay Mods-category - 2016 Modding Awards.)

  4. #4

    Default Re: [RELEASE] ACW 2.1 American Civil War - October 2, 2018

    Hey, so I just got this update of the mod and played a multiplayer battle on Maryes Heights which was really well done. The only problem we are both having is that units have their guns poised to aim, but just won't bring them up to shoot. I have heard tried turning fire at will on and off again but nothing seems to do the trick... Does anyone know what to do? Thanks!

  5. #5

    Default Re: [RELEASE] ACW 2.1 American Civil War - October 2, 2018

    PhantomX: If you are talking about Confed units along the wall, you may need to nudge them a foot or so forward then they should be fine. It's an on-off again issue for some units. Redrawing their line, closer to the stone models should help.

    Thanks for the feedback and for playing!

  6. #6

    Default Re: [RELEASE] ACW 2.1 American Civil War - October 2, 2018

    Hello Slyk,
    thank you for this great mod. I noticed that the diffuse dds 2,3 and 4 have a better and sharper resolution than the first diffuse dds.

  7. #7

    Default Re: [RELEASE] ACW 2.1 American Civil War - October 2, 2018

    Hi Slyk,
    This has always been a fantastic mod. Myself and a few friends are getting a "Cannot open file....as archive" message after downloading- the file isn't being extracted. Anyone else having this problem?

  8. #8

    Default Re: [RELEASE] ACW 2.1 American Civil War - October 2, 2018

    Quote Originally Posted by zouave493 View Post
    Hi Slyk,
    This has always been a fantastic mod. Myself and a few friends are getting a "Cannot open file....as archive" message after downloading- the file isn't being extracted. Anyone else having this problem?
    I have not had anyone mention this. I know that winrar opens the package, as I have always used it. 7zip will not. Please try three download again and if necessary, I will repack and post aa new link. Thanks for playing and please let me know about any issues.

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