Update Dec 17
Battle Fixes
- Small tweaks to unit spotting system
- Long and short pikes get +0.5 range
- Slightly lowered chariot mass
- Decreased cavalry walking speed from 2.5 to 2
- Thracian Noble Peltasts buffed a bit
- Removed Disciplined Formation from early Triarii
- Added +5 armour bonus to Disciplined Formation
- Few minor tweaks to some of Empire Divided units (mostly buff to Sassanid sword infantry)
CAI Changes
- Improved some CAI financial management issues
- Altered some diplomatic variables to improve that behavior, especially with war and peace
- Changed various other CAI variables to improve behavior
Pirates & Raiders
- New Pirates mechanic! At various turns depending on the faction, pirates have a chance of spawning in traditional raider areas. So, watch out!
New Medewi Units
- 2 New Medewi units have been added for the ancient Kingdom of Kush. One is a very unique quilted cataphract unit and another is a noble archer unit.
Other Changes/Fixes
- Reverted previous changes to influence effects from imperium levels as they seemed to be making the mid-late game political situation more stagnant.
- Fixed Pontic Lancers and Peltasts not being upgradeable at Thorax reforms. This fix will only be effective in campaigns that have not hit Thorax yet.
- Fixed Illyrian tier 4 port missing its name.
- Increased food from Piraeus special building to go along with recently increased fishing food port buff.
- Fixed Mauryan bodyguard unit missing javelin models.
- Slight increase to Athena temples research and culture bonus.
Update Dec 2
Battle Changes/Fixes from KAM
- Spotting Distance Reworked – due to AI improvements in recent CA patches, AI does not benefit anymore from nearly unrestricted unit spotting. This patch how reworked has spotting works, making light units more useful due to their better scouting. Player will not be able to see enemy deployment, making your own deployment more important as you won’t be able to perfectly set your own units vs AI deployed units. Units with guerilla deployment and good hiding skills are more dangerous and useful.
-Unit Cost Overhaul – units have their prices finally redone to match new changes to unit stats.
- Elephants a bit better in melee, morale slightly increased, armour slightly reduced
- Elephant charge fixed – We have figured out a game issue that wouldn't allow elephants to cause significant damage, especially deadly vs light units
- Chariot damage from charge figured out - Chariots deal better damage if they fight in deeper formation as following ranks ride over knocked down infantry, especially deadly vs light units
- Ranged infantry is now much weaker vs cavalry charges
- Lowered morale penalty for death of your commander during battle
- Added minimum amount of ranks per units type, no more “spaghetti” lines.
- Increased HP of buildings by 50%
- Ranged weapons get +1AP damage; -1/-2 reload time
- Pikes and hoplites are a bit more balanced in melee
- Multiple unit stat, size, speed and attributes fixed
- Slightly increased armour of Militia Hoplites
- Fixed floating dead horsemen bug for some cavalry units.
- Short pikes are now better vs armoured units
- Germanic pikes size increased from 200 to 300 due to being light, short pike unit
- Spear and pike units get +1AP damage
- Added new melee weapon entry for units with swords and buckler to function as “duelers”, meaning they are great for offensive actions due to high attack and mobility but have low defense and weak protection vs ranged attacks or cavalry charges
- Slightly lowered penalty to charge bonus and unit speed from fatigue
- Several Scythian and Parthian foot archers have better ranged damage assigned
Other Changes/Fixes
- Illyrians now have access to supply ships.
- Changed various main menu background options to new images rather than the old help tips. Thanks to Jim_Riley for one of the images.
- Added Bibracte special capital to IA campaign (new campaign only)
- Lowered amount of food gained from spy's steal food ability.
- Increased food production and income from tier 3/4 fishing ports.
- Fixed unit description for a Parthian sword unit.
- Fixed a Mauryan sword unit missing javelin models.
- Increased some ancillary effects that were lowered too much previously (for melee attack/defense)
- Lowered diplomatic negative for trespassing.
- Fixed Daci rebel flag emblem that was too dark.
- Fixed spy skill having wrong tier 2/3 effects (values were reversed)
- Fixed Bibracte having wrong garrison assignments.
- Fixed missing unit set assignment for Syracusian Royal Cavalry.
Update Nov 17
- Increased likelihood of AI to declare war and break treaties, specifically targetted at making the mid-late game a bit more dynamic.
- Altered multiple CAI variables to improve various behaviors as described in the original patch notes.
- Lowered infant mortality rates a bit.
Update Nov 11
- Fixed the Intellectual trait trigger so it should now properly increase over time. One of the vanilla script triggers is not working after patch 20.
- Fixed some ancillary triggers due to the same issue with the vanilla script command not working.
- Moved the "dummy" text for the Intellectual trait upgrade on character skills to the first tier of all skills so its easier to understand and see.
- Roman Antesignani unit changed to be a heavier armored unit to better match sources and help distinguish it from the Marian auxiliary options (see below).
- Fixed upkeep effect text for temple referencing provincial rather than regional income.
Update Nov 10
Battle Changes
- Elephants now have fire while moving and parthian shot abilities, crews are now able to use their ranged attack when elephants are in melee
- First round of chariot improvements is out. Scythed Chariots, if properly used, will wreak a lot of damage, other chariots will be reworked later
- Fixed missile block chance bonuses for testudo and cavalry testudo as they were giving missile block chance exceeding 100%.
CAI Changes
- Tweaked some diplomacy and strategic values that should help with the war vs. peace situation in the mid-game. Possibly will not be apparent in current campaigns immediately.
- Increased AI minimum success chance to 40%.
- Various other values increased to improve AI performance.
Other Fixes/Changes
- Increased attack/defense values for a few general skills and army traditions that were missed previously for the stat overhaul.
- Added Georgian sword unit to Kartli's roster.
- Added Armenian mercenary unit to Caucasian mercenary pool (new campaign only)
- Fixed most garrison hoplites having the old shorter spear type.
- Fixed a typo in the Etruscan hoplite unit description.
- Changed the Libyan roster in HatG to use the newer units from recent overhauls.
- Fixed some AI Iberian factions missing units from rosters in HatG.
Update Nov 1
- Added CAI Overhaul
Update Oct 20
- Fixed bug with hoplite formation giving 2x melee defence.
- Tweaks to pike and hoplite performance
- Slight increase to flank defence penalty for pikes and hoplites
- Fixed Saka Foot Archers running speed
- Added custom ranged weapon entry for Cretan Archers - while they have lower range, their damage is increased
- Maces, axes and sickles recieve +1 to AP damage
- Pikes recieve +1 to AP damage, -1 to regular damage.
Update Oct 15
Battle Changes
- Melee damage decreased by 10%
- Ekdromoi speed, melee attack and charge increased, melee defence decreased
- Bonus vs cavalry for spear unit slightly lowered to avoid high cavalry losses when rear charging
- Slight increase to importance of armour in melee
- Horse archers ranged attacks slightly buffed vs armoured units, added small bonus vs other cavalry
- Fixed missing javelin ammo on Mauryan Heavy Swordsmen
- Fixed speed of Greek Lonchophoroi (Light Cavalry) from 8 to 10
- Increased running speed for units with 2 handed weapons and light armour
- Disciplined Formation improved
- Late Hastati speed buffed
- Charge values slightly nerfed
- Javelins a bit better vs armour
- Reworked unit acceleration and deceleration. Unit beginning of movement and stopping should look more natural, for example cavalry starts to slow down few meters earlier instead of being stopped right in place
Other Fixes
- Slightly lowered reduction chances for new Commander and Brawler traits.
- Added food consumption to Colosseum
- Fixed Thracian gold town having wrong icon.
- Fixed missing CAI values for Bibracte special capital, the AI should now upgrade it.
- Fixed missing name and some effects for tier 5 Odryssian library.
Update Oct 7
Battle Fixes
- Fixed HP of armoured Indian Elephants
- Fixed stats of Iphicratean Peltasts
- Slight buff to ranged damage
- Small decrease to higher armour values
- Improved spacing of Romans when using special formations
- Improved Disciplined Formation stat bonuses
- Slight increase to fatigue from charging and reloading
- Cavalry charges slightly nerfed, mostly for lighter cavalry
- Buffed spear unit defence from cavalry charges
- Small tweaks to pike/hoplite units
Other Fixes
- Slightly turned down fertility rates, removed some fertility bonuses previously added to a few personality traits.
- Reverted change to general costs since they increase exponentially and were way too expensive.
- Fixed Medewi missing navies and artillery in custom battles.