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Thread: [Released] AAA: Greek Generals (v1.0.1)

  1. #141

    Default Re: [Released] AAA: Greek Generals (v0.9)

    The fold looks so amazing.

  2. #142
    Benjin's Avatar Artifex
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    Default Re: [Released] AAA: Greek Generals (v0.9)

    Thanks! I'm going to improve it a bit more soon and then make another cheaper, shorter version for earlier ranked officers (I read that some light hoplites / militias may have used ones made out wool, more for decoration).
    Last edited by Benjin; April 24, 2019 at 08:55 PM.
    3D ARTIST (MODELS/TEXTURES), ANIMATOR, RIGGER

  3. #143
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Released] AAA: Greek Generals (v0.9)

    I agree with Tene...Excellent work Benjin

  4. #144

    Default Re: [Released] AAA: Greek Generals (v0.9)

    buddy can you add a non steam link?

  5. #145
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Released] AAA: Greek Generals (v0.9)

    Quote Originally Posted by hectorinox234 View Post
    buddy can you add a non steam link?
    Welcome to the Forums
    You can easily grab the mod through STEAM's subscribe system, move it to your DATA folder, add @@ or something infront just to be sure STEAM won't delete it and then unsubscribe from it

  6. #146

    Default Re: [Released] AAA: Greek Generals (v0.9)

    i cant download from steam, my internet goes to 0kb

  7. #147
    Leonardo's Avatar Reborn Old Timer
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    Default Re: [Released] AAA: Greek Generals (v0.9)

    Quote Originally Posted by hectorinox234 View Post
    i cant download from steam, my internet goes to 0kb
    Have you checked if the download aren't set to be paused, usually found to the right?

    Just click on the arrow down button and doing that should continue the download.



    Scratch that... If you a problem about downloading or subscribing the mod then post about it here.
    Last edited by Leonardo; May 09, 2019 at 05:07 AM.
    Under patronage of General Brewster of the Imperial House of Hader.





    How to make Morrowind less buggy for new players - Of course every player may find it useful.

  8. #148

    Default Re: [Released] AAA: Greek Generals (v0.9)

    its not steam its my pc....

    Benjin can you add the non steam link????
    Last edited by ♔Greek Strategos♔; May 14, 2019 at 07:00 AM. Reason: Merged posts.

  9. #149
    Benjin's Avatar Artifex
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    Default Re: [Released] AAA: Greek Generals (v0.9)

    Sorry but it's not in a state I feel comfortable releasing as a separate download link yet. Once I've finished the upcoming 1.0 update hopefully sometime this month (will have more Spartan variety, new assets, new uniforms for Massilians, Epirots, Black Sea Colonists and lots of fixes), I'll then release it separately.
    3D ARTIST (MODELS/TEXTURES), ANIMATOR, RIGGER

  10. #150

    Default Re: [Released] AAA: Greek Generals (v0.9)

    well thats is goods news, thanks for the mod buddy!!

  11. #151
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
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    Default Re: [Released] AAA: Greek Generals (v0.9)

    Quote Originally Posted by Benjin View Post
    Sorry but it's not in a state I feel comfortable releasing as a separate download link yet. Once I've finished the upcoming 1.0 update hopefully sometime this month (will have more Spartan variety, new assets, new uniforms for Massilians, Epirots, Black Sea Colonists and lots of fixes), I'll then release it separately.
    A most anticipated update

  12. #152
    Leonardo's Avatar Reborn Old Timer
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    Default Re: [Released] AAA: Greek Generals (v0.9)

    Quote Originally Posted by hectorinox234 View Post
    its not steam its my pc....
    What is it about your PC?
    Under patronage of General Brewster of the Imperial House of Hader.





    How to make Morrowind less buggy for new players - Of course every player may find it useful.

  13. #153

    Default Re: [Released] AAA: Greek Generals (v0.9)

    buddy, its the internet, im from venezuela...

  14. #154

    Default Re: [Released] AAA: Greek Generals (v0.9)

    Any news on this?
    Wil you play the game? the game of thrones.

  15. #155

    Default Re: [Released] AAA: Greek Generals (v0.9)

    Since we're waiting for a unique set for Pyrrhus, how difficult would it be to switch the Epirus uniforms with the ones for Macedon? I figure Epirote commanders are more likely to look like their Macedonian cousins than the Greeks.

  16. #156

    Default Re: [Released] AAA: Greek Generals (v0.2)

    If I were to make a suggestion, perhaps you should instead of using the very basic cuirass, when leveling up to higher ranks use more of the elegant detailed ones that vanilla generals wear, so Low ranks keep the very basic ones but past rank 5 they should get a fancier chest piece, especially the macedonians
    Wil you play the game? the game of thrones.

  17. #157
    dogukan's Avatar Praeses
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    Default Re: [Released] AAA: Greek Generals (v0.2)

    Heyya, I have this mod running with DEI. But from what I can see, all my Greek units are identical and they progress through an identical set for all Greek factions. Do you know why this could be the case?
    "Therefore I am not in favour of raising any dogmatic banner. On the contrary, we must try to help the dogmatists to clarify their propositions for themselves. Thus, communism, in particular, is a dogmatic abstraction; in which connection, however, I am not thinking of some imaginary and possible communism, but actually existing communism as taught by Cabet, Dézamy, Weitling, etc. This communism is itself only a special expression of the humanistic principle, an expression which is still infected by its antithesis – the private system. Hence the abolition of private property and communism are by no means identical, and it is not accidental but inevitable that communism has seen other socialist doctrines – such as those of Fourier, Proudhon, etc. – arising to confront it because it is itself only a special, one-sided realisation of the socialist principle."
    Marx to A.Ruge

  18. #158

    Default Re: [Released] AAA: Greek Generals (v1.0.1)

    Please, how I can add attach points in new helmets? (ROME II)


    I added a new corinthian helmet to the game and it worked perfectly. However, I cannot place crests. The codes are correct in the variantmeshdefinitions, but within the game, the crest appears on the units' body and not above the new helmets. Can you help me?

    I noticed that this also happened with the helmet hellenic_thracian_1

    “He who turns the other cheek is a cowardly dog -- a Christian dog.”
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