Originally Posted by
Mr.Jox
Alright @everyone, It's my turn to announce my quit from Total War modding.
Initially I wanted to close Rise of Mordor project because I didn't believe anyone would ever finish even a half of what we've planned. That's because 99% of 3d stuff was created by me and @Enpremi, the Hypeforger with 1% help from all the others.
Unfortunately, I got discouraged by people who was previously involved in mod development (most of them were a one day persons - that's how I call guys who offer help and then disappear forever after getting accepted to the team).With me and enpremi having no free time at all, and Caligula's leave, we had no real progress on the mod for many months since the latest update.
We can blame everything: people who didn't have motivation or lack of time or our choice of quality standards but fact remains still, we haven't done much progress and I have to apologise for not making your dreams come true.
With this being said, I enjoyed the RoM, I loved to learn modding from scratch (when i first joined RoM back in 2013 and then became a leader in 2015 I was a noob with zero knowledge, just like any other of you and I learned how to create so much stuff that none of modders even imagined possible). And camp.map too! And I'll keep working on it, because I love to punch people in face who say Attila is limited. We've already made it possible to: create custom units, buildings, animations for units, anims for buildings, UI, VFX, audio, battle maps, nice database rom-specific features and some say video is possible too.
So the only lacking part here is campaign map which is possible to edit (and already was edited by us). It's complex, time consuming but not impossible.
Anyway, now the RoM is under @Maestro and @bloodmagpie1210 's leadership.
Hope they can make it work.
Kind regards,
Your Mr.Jox
P.S. TWC seems to be dead but I will still post it here for everyone who might still be here.
But I'm just saying, don't expect to see any announcements or news about the mod on TWC because it only exists thanks to missing workshop for Medieval 2.