Yeah it's probably like you say, they are the biggest power on open fields in the game and just accept it, and accept big casualties after every battle aswell. It's also due to their bigger unit size like 100 vs my 60. I just though there is maybe any tactic beside hiding behind walls, using assasins or auto-battle.
But i did some more test custom battles and i think the best counter for mongol missile cavalry are crossbowmen (with big shields on their back). They have good def (armor+shield) and they crouch, turn their back with shield so i lose only ~20 men until they kill full mongol unit. The problem is, xbows have less ammo than archers. But with archers i didn't win a single time because they die so fast, even tho they have faster rate of fire than xbows. Xbows have also slightly higher range. But i might take 2 units of archers for deploying stakes but they seems to work kinda random like sometimes enemy cavalry gets thro it and nothing and sometimes they lose 20 men instantly. So idk.
Artillery is completely worthless like 4 units can't kill even half of 1 enemy missile unit so i don't even bother producing/taking them into any battle vs Mongols.
There is only one
thing. How the hell my heavy cavalry barely can kill their light missile cavalry? Like seriously, heavy armored knights with deadly charge vs some peasants with bows and after my charge i lose instantly like 20 men and i keep losing them until i barely kill them with 15-25 men left. This is way to much casualties. Even if i look on stats my heavy cavalry have 18 def, 14 charge, 5 attack while their missile cavalry have 5 def, 4 attack so idk what the hell is wrong with this game.
@Strategos Autokrator, i noticed your reply just now, that's some interesting stuff i'll test it and see how it goes. Any replacement for halberds? More spearmen? Cus i probably won't be able to use them but will test in custom battle anyway.
Edit: Ok i found a problem. In bigger battles if i have several units of archers/xbows they refuse to fire. Some of them are, the rest stays idle and do nothing. After the battle some units didn't even use ammo. How can i fix this? Cus it's gamebreaking right now if i take 7-9 missile units and only 2-3 of them are killing anything.