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September 01, 2018, 10:59 PM
#1
Modifying Imperium
I followed some guides here on Divide Et Impera to modify the diplomacy expansionism effect and changed them from negative to positive to try to see an effect. I launched my current campaign as Syracuse, and found my expansionism was still -25 even after a few turns. Is the expansionism effect overridden somewhere else? I'm modifying it at the effects bundles to junctions (or something similar to that). The field I modified was named something along the lines of diplomacy gaul
"Since love grows within you, so beauty grows. For love is the beauty of the soul."
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September 02, 2018, 08:22 AM
#2
Re: Modifying Imperium
are you working into "DeI > db > effect_bundles_to_effects_junctions_tables > _Politics_Imperium_effect_bundles_to_effects_junctions"?
"gaul_faction_imperium_diplomacy_penalty" is correct, did you change it for "imperum_X" (x stays for different numbers) effect_bundle_key? This bundle_key is for the grand campaign.
Did you save the pack? (sometimes happens, you know)
Did you put correct mod loading order?
Last edited by Jake Armitage; September 02, 2018 at 08:55 AM.
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September 03, 2018, 03:13 AM
#3
Re: Modifying Imperium
Weird, if I expand effect_bundles_to_effects_junctions_tables the only expanded I see is effect_bundles_to_effects_juntions.
"Since love grows within you, so beauty grows. For love is the beauty of the soul."
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September 03, 2018, 03:16 AM
#4
Re: Modifying Imperium
Oh wait ... der. I'm modifying the wrong pack.
"Since love grows within you, so beauty grows. For love is the beauty of the soul."
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September 14, 2018, 11:16 AM
#5
Centenarius
Re: Modifying Imperium
Sorry for climbing in on this thread but since im on the same track here i wanna ask.
I'm trying to modify the imperium for the political loyalty. under _Politics_Imperium_effect_bundles_to_effects_junctions > row 488 imperium_1-8 , dummy_political_party_loyalty with different negative values. But it does not appear in the campaign, playing as sparta main camp.
Am i editing the wrong lines? I also think its weird when hoovering over the political parties loyalty count and it says +20 imperium when its stated under imperium tab that the real imperium +/- for imperium level is different.
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September 17, 2018, 09:27 AM
#6
Re: Modifying Imperium
weird, should be correct, upload the pack and I'll check why is that
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September 17, 2018, 10:49 AM
#7
Centenarius
Re: Modifying Imperium
Hm, think i know why it didnt work, it was loading order :o Thanks tho! But i dont understand when the imperium political effect shows different in loyalty per party versus the imperium tab.
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September 17, 2018, 11:17 AM
#8
Re: Modifying Imperium
I'll check that too, dunno but I'm working on some changes about politics so I'll check, thx to you for reporting this.
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September 18, 2018, 11:10 AM
#9
Centenarius
Re: Modifying Imperium
Aha cool, no thank you for taking your time!
Btw i found something that i really liked in _Politics_Imperium_effect_bundles_to_effects_junctions; the political_instability row for politics, which i didnt know was related to when your faction leader (and family leader?) dies. I posted a question about this at this thread: http://www.twcenter.net/forums/forum...vide-et-Impera
Anyhow i find it really nice to have some lategame issue with the politics, kind of why i alerted this table. Keep up the good work man!
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