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Thread: Modifying Imperium

  1. #1

    Default Modifying Imperium

    I followed some guides here on Divide Et Impera to modify the diplomacy expansionism effect and changed them from negative to positive to try to see an effect. I launched my current campaign as Syracuse, and found my expansionism was still -25 even after a few turns. Is the expansionism effect overridden somewhere else? I'm modifying it at the effects bundles to junctions (or something similar to that). The field I modified was named something along the lines of diplomacy gaul
    ​"Since love grows within you, so beauty grows. For love is the beauty of the soul."

  2. #2
    Jake Armitage's Avatar Artifex
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    Default Re: Modifying Imperium

    are you working into "DeI > db > effect_bundles_to_effects_junctions_tables > _Politics_Imperium_effect_bundles_to_effects_junctions"?
    "gaul_faction_imperium_diplomacy_penalty" is correct, did you change it for "imperum_X" (x stays for different numbers) effect_bundle_key? This bundle_key is for the grand campaign.
    Did you save the pack? (sometimes happens, you know)
    Did you put correct mod loading order?
    Last edited by Jake Armitage; September 02, 2018 at 08:55 AM.

  3. #3

    Default Re: Modifying Imperium

    Weird, if I expand effect_bundles_to_effects_junctions_tables the only expanded I see is effect_bundles_to_effects_juntions.
    ​"Since love grows within you, so beauty grows. For love is the beauty of the soul."

  4. #4

    Default Re: Modifying Imperium

    Oh wait ... der. I'm modifying the wrong pack.
    ​"Since love grows within you, so beauty grows. For love is the beauty of the soul."

  5. #5
    aNarion.'s Avatar Centenarius
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    Default Re: Modifying Imperium

    Sorry for climbing in on this thread but since im on the same track here i wanna ask.

    I'm trying to modify the imperium for the political loyalty. under _Politics_Imperium_effect_bundles_to_effects_junctions > row 488 imperium_1-8 , dummy_political_party_loyalty with different negative values. But it does not appear in the campaign, playing as sparta main camp.

    Am i editing the wrong lines? I also think its weird when hoovering over the political parties loyalty count and it says +20 imperium when its stated under imperium tab that the real imperium +/- for imperium level is different.

  6. #6
    Jake Armitage's Avatar Artifex
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    Default Re: Modifying Imperium

    weird, should be correct, upload the pack and I'll check why is that

  7. #7
    aNarion.'s Avatar Centenarius
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    Default Re: Modifying Imperium

    Hm, think i know why it didnt work, it was loading order :o Thanks tho! But i dont understand when the imperium political effect shows different in loyalty per party versus the imperium tab.

  8. #8
    Jake Armitage's Avatar Artifex
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    Default Re: Modifying Imperium

    I'll check that too, dunno but I'm working on some changes about politics so I'll check, thx to you for reporting this.

  9. #9
    aNarion.'s Avatar Centenarius
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    Default Re: Modifying Imperium

    Aha cool, no thank you for taking your time!

    Btw i found something that i really liked in _Politics_Imperium_effect_bundles_to_effects_junctions; the political_instability row for politics, which i didnt know was related to when your faction leader (and family leader?) dies. I posted a question about this at this thread: http://www.twcenter.net/forums/forum...vide-et-Impera

    Anyhow i find it really nice to have some lategame issue with the politics, kind of why i alerted this table. Keep up the good work man!

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