Hello


I have found that both in battle and campaign, you cannot use textures larger than 1024x1024 . If you try with a 2048x2048 (In mod ,pack) the graphics look really weird,, there are obvious lines between textures on the ground ,that with 1024x1024 are seamless (and yes,, my 20048x2048 textures are "seamlessly tiled") it look like it just copies a square of 1024x1024 pixels of the 2048x2048 and uses that for rendering.


Larger textures work fine with building,s units, weapons, etc.


Cansomeone please assist? A lot of people really want the ground in battles having a higher resolution.
Is thére NO way around the 1024x1024 texture size "limit"




Thanks in advance
Phazer