Results 1 to 20 of 151

Thread: Re: [Submod] Fall of the Eagles + Europa Perdita revised

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: [Submod] Fall of the Eagles + Europa Perdita revised

    https://steamcommunity.com/sharedfil...?id=1494368909

    This is prepared for my own use and taste attempt to balance game with both mods, that is FotE and EP together.
    It is meant to be played at least on hard mode (very hard recommended), so changes were applied with eye on that.

    It is strongly recommended to use Mod Manager as Steam one doesn't handle well with mods - to take effect this modification must be higher in order than original FotE mod's parts.


    Current campaign changes (Attila only):

    1. Main campaign vanilla changes (most important):
    - fixed startpos file for Gautrek and ERE/WRE family tree:
    -- Arcadius has his born daughter Pulcheria
    -- Honorius has now a real sister Aelia Galla Placidia, Stilicho has real daughter Aemilia Thermantia, few characters meant dead at the time replaced with real ones like future emperor - Constantius III
    -- in the game can spawn historical characters for ERE/WRE
    - adopted bug fixes similar to community patch thx to Athanasios: https://steamcommunity.com/profiles/...?appid=325610;
    - renamed cities, provinces, armies etc. according to sources and their historical importance within the era;
    - historically accurate religions for most factions;
    - added scripted events for WRE and ERE that include most important revolts, especially those that drove WRE to collapse eventually (for player faction only, singleplayer only);
    - doubled influence of political marriage (to 40, vannila was 20) and divorce (-80 vs. -40 at vanilla), the meaning of marriage is less symbolic now;
    - revised ministerial positions within factions - now all offices are just military;
    - some buildings now need much more time and money to build and maintain - factions are harder to build up higher tier cities too fast;
    - armies limit upped to 14 (and +1 for legendary governor's building), governors +2/+3/+4 on higher levels (governor buildings may increase their number as well);
    - doubled cost of ancilliaries and limited number per factions to avoid spy wars;
    - cosmetic changes to variables like reduced chance for son, shortened time for waiting between wife's offers, etc.;
    - edited mercenary pools for new and altered units;
    - edited rebels in roman provinces according to later german states' possessions like Suebi in Galaecia, Vandals in Africa etc.;
    - lowered some AI handicaps too restrictive to the player in my opinion - movement bonus, attricion resistances (only normal/hard mode);
    - new rebel factions - Bagaudes, Caucasian Alans, romanized Burgundians and Mazices (Berbers);
    - pig farms brought back from game sources, pigs are available to both roman factions (vanilla planned only west), sassanids and caucasian states;
    - added horreum/food store building chain to "local industry/workshop" chain, available to eastern and roman cultures;
    - added romanization functionality for Alani, Ostrogothi, Vandali, Visigothi, Suebi, Franci, Burgundii and Langobardi, they can expand some roman structures (main city, water, some industry) but cannot initialize constructing them from scratch;
    - edited starting treasury for most factions;
    - increased cost of recruitment and upkeep for siege engines due to uncontrolled recruitment made by AI.


    2. Europa Perdita changes:
    - cities level changed for balance (ERE, WRE, Sassanids) + some buildings variety and corrections;
    - added 1 point of sanitation for AI to prevent neverending plagues (excluding Legendary level);
    - added some minor effects to various buildings;
    - "Bread & circus" edict removed, added new and tweaked edicts;
    - tweaked maintain costs and incomes for most buildings;
    - tweaked effects for political power and imperium to balance incomes for later gameplay;


    3. Fall of the Eagles changes (all tweaks moved to main FotE module):
    - removed paper-scissors-stone system,
    - expanded rosters for most factions,
    - battle & politics tweaks.

    4. New units:
    - worldwide mercenaries(regulars can be also unlocked in FotE, but new mercenaries need my mod)
    - full (almost) list of auxilia palatina, palatina, comitatenses and pseudocomitatenses units for WRE and ERE according to Notitia Dignitatum (requires relevant submod for ERE/WRE).


    ERE submod:
    https://steamcommunity.com/sharedfiles/filedetails/?id=1509875503

    WRE submod:
    https://steamcommunity.com/sharedfiles/filedetails/?id=1495366089
    Last edited by Cgma; October 09, 2022 at 08:03 AM. Reason: Merged posts.Fixed Forrmat.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •