Last edited by AnthoniusII; August 24, 2018 at 07:08 AM.
TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
Despite the mod is dead does not mean that anyone can use its material
read this to avoid misunderstandings.
IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.
Excellent man
Amazing! I forget, are these guys playable or non-playable in campaign?
TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
Despite the mod is dead does not mean that anyone can use its material
read this to avoid misunderstandings.
IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.
Marvelous work! We have an Early Middle Ages historian working on the Pechenegs for Anno Domini, and he will most surely make use of your research.
What is the policy on using models and textures made by the TGC team? Are all of these models and textures made by the TGC team or have you used some parts from other mods?
Good luck with finishing your modification, it is an inspiration for our own work and we can't wait to play The Great Conflicts!
The models use 70% parts of Rusichi but heads, 30% of textures and weapons are creations of TGC members. Unforthunatly Pechenegs,Magyars and few other models are creations of koultouras that gives writen permision for his creations in TWHellas after TGC will be released. About the historical info are a co-operation of neoptolemos with rampate_Cid you can ask them for more about it.
TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
Despite the mod is dead does not mean that anyone can use its material
read this to avoid misunderstandings.
IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.
Excellent, well presented... again.
I can not recall what is policy in matter of balance of units. How powerful are those horse archers? I remember playing stainless steel and I hated mongols, since their horse archers had better range and power than my foot bows, better stats than my knights, better stamina and speed than my medium cavalry and had really huge numbers of men in one unit. Are mounted archers in TGC gonna be pain in the ass as well?
Koultouras years ago created a number of "unique" arrows depending of the bow and the unit/culture it uses it.
Pechenegs
Magyars
Turcomans are the factions with the best archers in game in that order with slightly difefrences.
CAUTION: There are units that use similar /bows/arrows in other factions as well like in Abbasids Ghulams that are actually Turks, Tagma Ton Teichon and Scholarii for Romans that long ago had adopted the steppe bow and arrows.
Ingame there are a couple of powerfull archers in other factions but not as powerfull as those i mentioned.
Lombard archers have a "long bow" with powerfull arrow and long range. Millites Agrarii for HRE are good archers too...Lombard archers have a tiny problem though. While they are much better archer than Toxotae of Romans and better comparing levy Arab archers they have no armor and their only melee weapon is a knife. You see EACH unit in game is -up to a degree- unique. The three steppe factions can elliminate large armies with their archers. So you either must read how their opponets delt with them or keep your armies in fortified places because they wont have artilery units. So they will have to besiege your cities and assault your walls with rams. ladders and towers.
Horses will be have their finall stats last.
From faster to slower
Medium horse
Chain mailed horse
Steppe Horse
Armored horse.
From the most heavily impact on infantry formations follow reverse order of the line above.
TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
Despite the mod is dead does not mean that anyone can use its material
read this to avoid misunderstandings.
IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.
Great Preview,
I thought you already had Pechenegs preview before, maybe I am wrong
it is always a pleasure take a look of you fantastic mod
Keep going
Fabulous ! I'm always waiting for this excellent mod.