Re: the game is so :wub: i went back to Medieval 2
Originally Posted by
Clint_Eastwood
Just look at the BAI in game as an example, try a vanilla game and you will see how bad it is also Sieges are still useless in game!
That's not my experience - playing vanilla Rome II with the Ancestral patch, I've seen AI Cappadocia (my client state in a Pergamon campaign) competently attack two AI-held cities using siege ladders and take those cities, even though they used low-tier infantry (eastern spearmen and hillmen). In both siege battles, I had an army reinforcing theirs, but there was nothing which my army needed to do.
Yes, the BAI is imperfect, but I'm enjoying the BAI with Ancestral. I played about 30 campaigns of a Pergamon campaign with patch 19 and then repeated the same strategy as Pergamon with the Ancestral beta, With Ancestral, I lost an early battle which I had won with patch 19 because the AI did two things well: (1) they used a combination of spearmen and cavalry effectively to defeat me on both flanks and (2) they used cavalry effectively, destroying the skirmishers behind my main line and charging my general. When the AI defends an unwalled city, they form up on the edge of the city now rather than waiting in the central square. In one battle, I attacked an unwalled city as Pergamon, it was defended by Colchis and Cimmeria. They sent both their general units (Colchian Nobles and Cimmerian Noble Infantry) in a surprise attack on the rear of my formation, which was an impressively aggressive and surprising move. I'm noticing enemy units re-forming and rturning to fight - I could be wrong, but I think they're doing this more and I like this, it requires the player to pursue fleeing troops with cavalry or face those enemies again.
I'm finding Rome II very enjoyable, even without mods. The Campaign AI is working better for me too after recent patches. AI factions seem more active diplomatically and in war. I especially like the way that an AI faction, losing a war to the player, will try hard to find ways to survive, offering a peace treaty, confederating with another nation or becoming a client state or satrapy of another faction. In my Pergamon campaign, Bithynia was initially an ally, but they when they attacked my client state of Cappadocia, they betrayed Pergamon and it was time for war. The war went well for Pergamon and Bithynia had one last stronghold, the island of Salamis. As my forces approached Salamis, Bithynia became a client state of Egypt - a brilliant move, forcing me to choose between peace with Bithynia and going to war with Egypt, a major trading partner for Pergamon. Pergamon's leaders had to choose between completing their revenge against Bithynia, the former allies who had betrayed us, or going to war with Egypt, which would damage our economy, stain Pergamon's honourable reputation and put the survival of Pergamon at risk. Naturally, I chose war...
Last edited by Alwyn; August 24, 2018 at 02:28 AM.