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Thread: Official Changelog 1.03L

  1. #1

    Default Official Changelog 1.03L

    v. 1.03L

    • Lower taxes edict will now properly lower taxes
    • Corruption and discontent effect from Law & Order edict now properly apply
    • Instead of flat income/cost, all edicts now modify existing income sources instead. Bread & Games/Sport & Games modify all wealth from culture and entertainment buildings. Exporting food modifies wealth from farms and pastures. Importing food reduces income from all sources slightly
    • Updated building effects to some chains for various cultures
    • Fix where fishing ports would say "increases food import capacity". Now changed to "export" as intended
    • Improved quality of fishing port level 0 and 1 icons and hellenistic garrisons
    • NEW: AI Aggression feature activated: the AI will behave more aggressively towards expanding player empires once they reach a certain size. Feature is on trial pending on feedback
    • Resource buildings can now only be built once per region
    • Other building chains are now limited in terms of how many you can construct in each province (e.g. you can only build one blacksmith)
    • 7 updated building icons
    • 15 new building icons
    • Updated large icons for Philosopher's Stoa chain
    • Only Greek/Hellenistic factions can now build the Odeon/Theatron
    • All new garrisons for all Eastern and Pontic factions around Anatolia and Caucasus
    • Granaries: this building chain now increases food in all regions in provinces that border where it was built. It is a fertility based effect, meaning the granary is ideal for high-fertility regions to serve as "bread-baskets" for their neighbouring provinces
    • Great Estates renamed to Latifundia
    • Slightly lowered rate of cultural conversion
    • All updated Pontic garrisons from the Pontic land buildings
    • Updated Pontic recruitment from land buildings
    • Added Testudo formation to late Roman units lacking it (Praetorians, Urban cohort etc)
    • Increased stamina of Roman legions
    • Decreased the density of ships/carts carrying trade goods on the map (after feedback suggesting it hits performance)

    NEW feature:
    De AI Arbitriis - An extensive AI personality overhaul by Joysong. De AI Arbitriis groups the AI according to culture or subculture and assigns characteristic occupation patterns. Barbarian factions will be more inclined to sack a settlement, and to a lesser degree occupy it. Greek factions prefer to liberate, whereas Hellenistic seek to conquer or establish vassals. Eastern factions to varying degrees vassalize or conquer. Rome almost exclusively conquers territory, often looting it in the process.
    Last edited by UMCenturion; August 18, 2018 at 08:38 AM.
    Campaign modder for Ancient Empires


  2. #2

    Default Re: Official Changelog 1.03k

    Quote Originally Posted by Sheridan View Post
    v. 1.03b (note: patch number convention differs from direct download link)

    • Lower taxes edict will now properly lower taxes
    • Corruption and discontent effect from Law & Order edict now properly apply
    • Instead of flat income/cost, all edicts now modify existing income sources instead. Bread & Games/Sport & Games modify all wealth from culture and entertainment buildings. Exporting food modifies wealth from farms and pastures. Importing food reduces income from all sources slightly
    • Updated building effects to some chains for various cultures
    • Fix where fishing ports would say "increases food import capacity". Now changed to "export" as intended
    • Improved quality of fishing port level 0 and 1 icons and hellenistic garrisons
    • NEW: AI Aggression feature activated: the AI will behave more aggressively towards expanding player empires once they reach a certain size. Feature is on trial pending on feedback
    • Resource buildings can now only be built once per region
    • Other building chains are now limited in terms of how many you can construct in each province (e.g. you can only build one blacksmith)
    • 7 updated building icons
    • 15 new building icons
    • Updated large icons for Philosopher's Stoa chain
    • Only Greek/Hellenistic factions can now build the Odeon/Theatron
    • All new garrisons for all Eastern and Pontic factions around Anatolia and Caucasus
    • Granaries: this building chain now increases food in all regions in provinces that border where it was built. It is a fertility based effect, meaning the granary is ideal for high-fertility regions to serve as "bread-baskets" for their neighbouring provinces
    • Great Estates renamed to Latifundia
    • Slightly lowered rate of cultural conversion
    • All updated Pontic garrisons from the Pontic land buildings
    • Updated Pontic recruitment from land buildings
    • Added Testudo formation to late Roman units lacking it (Praetorians, Urban cohort etc)
    • Increased stamina of Roman legions
    • Decreased the density of ships/carts carrying trade goods on the map (after feedback suggesting it hits performance)

    NEW feature:
    De AI Arbitriis - An extensive AI personality overhaul by Joysong. De AI Arbitriis groups the AI according to culture or subculture and assigns characteristic occupation patterns. Barbarian factions will be more inclined to sack a settlement, and to a lesser degree occupy it. Greek factions prefer to liberate, whereas Hellenistic seek to conquer or establish vassals. Eastern factions to varying degrees vassalize or conquer. Rome almost exclusively conquers territory, often looting it in the process.
    Is there any way to tell when you have got the new update installed like a code in game or something and is there somewhere I can see all the updates and changes made on the dates they were published.

  3. #3

    Default Re: Official Changelog 1.03k

    Thanks so much for your work.

  4. #4

    Default Re: Official Changelog 1.03k

    Quote Originally Posted by BRUTUS View Post
    Is there any way to tell when you have got the new update installed like a code in game or something and is there somewhere I can see all the updates and changes made on the dates they were published.
    If you subscribe on Steam, the mod will launch only when the most recent files are (automatically) installed

    Quote Originally Posted by hlidskjalf View Post
    Thanks so much for your work.
    A pleasure!
    Campaign modder for Ancient Empires


  5. #5
    Foederatus
    Join Date
    May 2012
    Location
    Swiss
    Posts
    34

    Default Re: Official Changelog 1.03L

    Does the new Granary Effect stack? (ill test it anyway but... xD)

  6. #6
    Decanus
    Join Date
    Oct 2013
    Location
    Texas, USA
    Posts
    542

    Default Re: Official Changelog 1.03L

    Game was working fine yesterday, before update, now ctd and can not reload game at all. I wonder what is up, did this update do it? We need fix bad.

  7. #7

    Default Re: Official Changelog 1.03L

    Quote Originally Posted by adambomb1 View Post
    Game was working fine yesterday, before update, now ctd and can not reload game at all. I wonder what is up, did this update do it? We need fix bad.
    My game is still working fine after update - Seleucid and Roman campaigns continuing fine. Have you tried verifying the local files on Steam?

  8. #8

    Default Re: Official Changelog 1.03L

    It looks like the new granary does not work without a new start.

    Click image for larger version. 

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  9. #9

    Default Re: Official Changelog 1.03L

    Granary gives food to adjacent regions. If you calculate the food from fertility in Africa and Sahara, it should be greater than you'd get from farms and rural region bonuses.

    I found it works, although the food it gives seems to be based on the fertility level of the province affected. So it would give next to no food to Sahara, for example. I think that may be a bug, as I thought it was supposed to give food based on the province it was in, so you could use the huge fertility level of Africa to support food production in infertile Sahara, for example.

  10. #10
    Decanus
    Join Date
    Oct 2013
    Location
    Texas, USA
    Posts
    542

    Default Re: Official Changelog 1.03L

    Was playing off line as Rome turn 118 and came on line and got update, now game ctd, you can reload game but same ctd in the same AI turn. Dam, sure was an interesting game. Had 2 allies attack each other and had choice to drop both, I did, but now won't know what happen due to ctd.
    Last edited by adambomb1; August 31, 2018 at 11:06 PM.

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