-
August 13, 2018, 03:40 PM
#1
-
August 14, 2018, 06:02 AM
#2
Praeses
Content Emeritus
Re: Building Textures
I don't think that's actually the texture doing that - unless it looks like it when you view the .dds!
After you've added the structure in IWTE - go to 'Collisions' tab and click 'Reset Complex Effects'
that will generate a new .world file, use that new file...
If it's what I think - it's because you've used some parts of a structure that used to have effects (like torches or fires) applied to it - so that's still recorded for those bits of structure - e.g. telling it to apply 50% of effect no 30 to vertex 'x' - and you've now got it in a .world that doesn't have an effect no 30, so it goes a bit nuts and gives you a 'disco lighting' effect as it doesn't know what to apply!
-
August 14, 2018, 02:34 PM
#3
Re: Building Textures
Yes, it helped. Thank you.
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules