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Thread: ahowl11's Vanilla Enhancement Mod v3 - Gallic Pride

  1. #1
    ahowl11's Avatar RTR Project
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    Default ahowl11's Vanilla Enhancement Mod v3 - Gallic Pride

    Hello! I bring to you the first version of my mod that will enhance the vanilla experience!
    My goals for this mod are:
    1) Keep vanilla look and feel intact
    2) Keep Vanilla factions, but enhance them and fix historical inaccuracies
    3) Make a better, well rounded game
    4) Add immersion without killing original feel.

    1.0
    Spoiler Alert, click show to read: 

    The main things added in this version are:
    Spoiler Alert, click show to read: 
    An extended east map, so that Parthia, Seleucid and Scythia can have a better starting position.

    The Bugfixer mod by player1, located here
    All Factions mod by Hader, located here
    Elements from Darthmod such as formations and unit stats
    New Animations by Signifierone, Prometheus and Alin
    Formatted to work on the Alexander expansion to incorporate all of it's features
    Many small fixes found in the credit list!




    Installation
    To Install, simply extract HRTW into your Rome Total War Directory, or if you use steam, your Rome Total War Alexander Directory. when making a shortcut, include this: -show_err -mod:HRTW
    v1.0 Features and Credits
    -Vanilla map extended east to incorporate Parthia and Persia. Better starting positions for Parthia and the Seleucids. Also two regions, one in Caledonia (Scotland), and the other in eastern Arabia are included.
    --10 Regions Added in Total, complete with resources, and mercenary pools.
    -Darthmod Unit Stats and Sizes
    -Darthmod formations
    -Got rid of Wardogs, Incendiary Pigs, Screeching Women and Arcani
    -Added officers and standard bearers to all eligible units, including cavalry. Complete with new animations.
    - Fixed Grain Bug
    -Added Bug Fixer mod by player1
    -Added All Factions mod by Hader
    -Added the following fixes to units from Medusa0
    --Cilician Pirate throws Harpoon
    --Town Watch Shield Bug fixed
    -- Julii Hastati & Principes have Shoulder Pads like other Roman families
    -Added new animations made by Signifierone, Prometheus and Alin
    --Roman Infantry fight properly
    --Phalangites use two hands
    --Hoplites fight overhand and use different formation
    --Cavalry have different poses depending on their weapon
    --Archers and horse archers use bows correctly
    --Javelinmen fire at a faster rate
    -Fixed Rebel Strat Banners so they reflect the correct culture
    -Made mod compatible with Alexander.


    Thank you for helping me:
    -Suppanut
    -Robbe
    -Lanjane
    -comrade_general
    -uanime5
    -countberengar
    -saul_tyre
    -texoman
    -mausolos


    2.0
    Spoiler Alert, click show to read: 

    Tired of playing vanilla with Bronze Age Egyptians? Well, the problem has been solved!
    In this edition of my enhancement mod, I focused almost exclusively on remaking Egypt into the Ptolemaic Empire. It is a must when you are trying to enhance the vanilla game, and quite frankly I'd like this to be pretty historical, not a blend of fantasy and history, or a time-warp.
    Spoiler Alert, click show to read: 

    The Ptolemaic Phalanx awaits orders


    With this version, you will receive the following:
    -ReallyBad AI script for battles (this is largely untested, but it has popular demand in the community, because apparently it does a good job of making battles harder. I'll be testing myself, but please give feedback on it!)

    *To activate the script, when the campaign starts, select a settlement, then click on the advisor. Then check your treasury to make sure that 1 denarius has been added to your treasury. If you exit out to start/load another campaign, before you do, click the '?' button in the menu and it will terminate the script. Otherwise you'll need to restart the game!*

    - Egypt completely overhauled to Ptolemaic Empire. From the units, to the culture, names, sounds, and icons, there is nothing 'Egyptian' about this faction other than the location it starts in.

    Spoiler Alert, click show to read: 

    Ptolemaic Egypt with new General/Captain designs


    - 3 New Settlements: Hippo Regius, Aleria, and Iconium. The first two are for Carthage and the latter is for the Seleucids.
    - New Greek Officer for all Greek factions, including the Rebels.
    - Rebels now have a Greek Standard Bearer
    - Militia Hoplites now have shirts!
    - Historical Battle of Raphia updated to accommodate Ptolemies

    THE NEW PTOLEMAIC EMPIRE FACTION ROSTER & RECRUITMENT
    Spoiler Alert, click show to read: 
    Example: Vanilla Unit - New Unit
    BARRACKS
    Tier 1: Nubian Spearmen - Militia Hoplites
    Tier 2: Nile Spearmen - Levy Pikemen
    Tier 3: Desert Axemen - Phalanx Pikemen
    Tier 4: Pharaoh's Guards - Royal Pikemen
    RANGE
    Tier 1: Slingers & Skirmishers - Peltasts
    Tier 2: Bowmen - Archers
    Tier 3: Pharaoh's Bowmen & Onagers - Onagers
    Tier 4: Heavy Onagers - Heavy Onagers
    STABLES
    Tier 1: Desert Cavalry - Militia Cavalry
    Tier 2: Nubian Cavalry - Greek Cavalry
    Tier 3: Nile Cavalry & Camel Archers - Companion Cavalry & War Elephants
    SMITH
    Tier 1: Egyptian Chariots - N/A
    Tier 2: Egyptian Chariot Archers - N/A
    PORT
    Tier 1: Bireme - Bireme
    Tier 2: Trireme - Trireme
    Tier 3: N/A - Quinquereme
    GENERAL
    Pre-Marian: Egyptian Chariots - Greek Cavalry
    Post-Marian: Nile Cavalry - Macedonian Cavalry
    OTHER
    Tier 1-6 Peasants (Egyptian) - Peasants (Greek)

    The new Ptolemaic Unit Roster (excluding Peasants, who are campaign only)


    CREDITS
    My main source for unit textures and unit cards was from the mod 'The Hellenic States' or 'THS' made by comrade_general. Other units were redone by my good friend Lanjane. The officer, is from a Russian mod, Barbarians Revenge, they have done an amazing job with their units.
    The 3 new cities were taken from the Vanilla Balance Mod, made by Barbarossa82 on totalwar.org
    The ReallyBadAI Script was made by Germanicu5 and it was intended for M2TW. Again, this is experimental, I am not sure how it will work with RTW.
    I want to thank uanime5 for everything he does to help, Lanjane for his amazing art skills, suppanut for his mapping genius, comrade_general for all things re-coloring, and my friends on slack who give feedback, advice and ideas.
    Download

    To Install:
    One thing that I need to be clear on, is this mod runs on the Alexander.exe not the regular Rome Total War exe. Please make sure you use an Alexander Install.
    If you have the last version of the mod, simply extract into the same location and overwrite your files. Make sure to delete the map.rwm file in HRTW/data/world/maps/base folder.
    If this is your first crack at my mod then follow these instructions:
    To Install, simply extract HRTW into your Rome Total War Directory, or if you use steam, your Rome Total War Alexander Directory. when making a shortcut, use the Alexander.exe or in steam go to Launch options and include this: -show_err -mod:HRTW


    Features listed in the forum or the latest article, once approved!



    Enjoy!



    3.0
    Spoiler Alert, click show to read: 

    The Gauls were always a pushover in vanilla. They had hordes of shirtless warriors who'd rout as instantly as they'd charge. Those units still remain. However, vanilla never really gave them any support. Historically the Gauls had a sophisticated society and civilization, based off status and nobility. In this version of my mod, I wanted to give more immersion to the Gauls and their military, as well as upgrade their building tree for the late game. Lanjane and texoman were crucial to their development, I was just the one adding files in, so please give credit to them, for the best Gallic representation that a vanilla mod can offer!

    Spoiler Alert, click show to read: 


    The New Look Gauls Await the Germanic Horde


    Here are the list of features in v3:


    - Barbarian UI from BI added to barbarian culture
    - New Strat Map Captain for Gauls
    - New Barbarian Officer and Carnyx Musician attached to Barbarian Units
    - BI buildings added to campaign and battle map. Only Gaul has access to all of the buildings though.


    Spoiler Alert, click show to read: 


    New UI, Captain and Buildings

    - Gallic Roster completely overhauled

    - Battle AI script activated on battles (including custom battles!) instead of campaign. It actually works now, check it out!
    *TO ACTIVATE BATTLE SCRIPT, CLICK THE BATTLE ADVISOR ONCE THE BATTLE BEGINS
    - Druids available at all lvl3 Temples for Gauls
    - Naked Fanatics changed to Gaesatae and now available only to Gaul as a mercenary unit. No other factions can hire them.
    - Around 14 new units for the Gauls total.

    Spoiler Alert, click show to read: 


    New Gallic Roster

    I know the features list is sort of small, but the Gallic Roster is a lot larger and more complex, and it took a lot of time to make it.



    Here is a look at the Gallic Roster in Detail:
    Spoiler Alert, click show to read: 
    GOVERNMENT

    Tier1 - Warband & Gallic Levies

    BARRACKS

    Tier1 - Spear Warband & Sword Warband
    Tier2 - Spearmen & Swordsmen

    Tier3 - Veteran Spearmen & Veteran Swordsmen
    Tier4 - Chosen Spearmen & Chosen Swordsmen
    Tier5 - Gallic Champions

    RANGE

    Tier2 - Slingers & Skirmisher Warband
    Tier3 - Archer Warband
    Tier4 - Forester Warband & Ballistas
    Tier5 - Onagers
    STABLES
    Tier2 - Gallic Light Cavalry
    Tier3 - Gallic Cavalry
    Tier4 - Gallic Heavy Cavalry

    Tier5 - Gallic Noble Cavalry


    Again, the main credits go to Lanjane and texoman for helping me create the roster on paper and then edit/make all the units and graphics. Other credits go to: Macedon Expansion, Barbarians Revenge, Rise of Empire, Extended Greek Mod and Extended Cultures Mod.

    Download

    For more visuals, check out the screenshots area on my moddb page!



    To Install:
    One thing that I need to be clear on, is this mod runs on the Alexander.exe not the regular Rome Total War exe. Please make sure you use an Alexander Install.
    If you have the last version of the mod, simply extract into the same location and overwrite your files. Make sure to delete the map.rwm file in HRTW/data/world/maps/base folder.
    If this is your first crack at my mod then follow these instructions:
    To Install, simply extract HRTW into your Rome Total War Directory, or if you use steam, your Rome Total War Alexander Directory. when making a shortcut, use the Alexander.exe or in steam go to Launch options and include this: -show_err -mod:HRTW


    Features listed in the forum or the latest article, once approved!
    Last edited by ahowl11; September 04, 2018 at 02:30 PM.
    Founder and Leader of The RTR Project, Bringing Rome Total Realism back to the top! Talk to me about joining the RTR Project, and rebuilding a once great community!

    RTRPE II v1.1
    Rome Total History & Mundus Magnus Forums

  2. #2
    Non-binary person's Avatar Decanus
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    Default Re: ahowl11's Vanilla Enhancement Mod

    Great work!
    Mod leader of:

    Veggiemod: Direct download at TWC - ModDB - TW Center thread
    Total War: Alexander III: Preview - Website - Blog

  3. #3

    Default Re: ahowl11's Vanilla Enhancement Mod

    Sounds nice. Though not a big fan of vanilla I will surely give it a try. Good job
    My AAR- The Restoration of the Empire-A Vanilla Byzantine AAR

  4. #4
    ahowl11's Avatar RTR Project
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    Default Re: ahowl11's Vanilla Enhancement Mod

    ahowl11's VE Mod v2 - Egyptian Makeover
    RELEASE

    Tired of playing vanilla with Bronze Age Egyptians? Well, the problem has been solved!
    In this edition of my enhancement mod, I focused almost exclusively on remaking Egypt into the Ptolemaic Empire. It is a must when you are trying to enhance the vanilla game, and quite frankly I'd like this to be pretty historical, not a blend of fantasy and history, or a time-warp.
    Spoiler Alert, click show to read: 

    The Ptolemaic Phalanx awaits orders


    With this version, you will receive the following:
    -ReallyBad AI script for battles (this is largely untested, but it has popular demand in the community, because apparently it does a good job of making battles harder. I'll be testing myself, but please give feedback on it!)

    *To activate the script, when the campaign starts, select a settlement, then click on the advisor. Then check your treasury to make sure that 1 denarius has been added to your treasury. If you exit out to start/load another campaign, before you do, click the '?' button in the menu and it will terminate the script. Otherwise you'll need to restart the game!*

    - Egypt completely overhauled to Ptolemaic Empire. From the units, to the culture, names, sounds, and icons, there is nothing 'Egyptian' about this faction other than the location it starts in.
    Spoiler Alert, click show to read: 


    Ptolemaic Egypt with new General/Captain designs


    - 3 New Settlements: Hippo Regius, Aleria, and Iconium. The first two are for Carthage and the latter is for the Seleucids.
    - New Greek Officer for all Greek factions, including the Rebels.
    - Rebels now have a Greek Standard Bearer
    - Militia Hoplites have shirts!
    - Historical Battle of Raphia updated to accommodate the Ptolemies

    THE NEW PTOLEMAIC EMPIRE FACTION ROSTER & RECRUITMENT
    Spoiler Alert, click show to read: 
    Example: Vanilla Unit - New Unit
    BARRACKS
    Tier 1: Nubian Spearmen - Militia Hoplites
    Tier 2: Nile Spearmen - Levy Pikemen
    Tier 3: Desert Axemen - Phalanx Pikemen
    Tier 4: Pharaoh's Guards - Royal Pikemen
    RANGE
    Tier 1: Slingers & Skirmishers - Peltasts
    Tier 2: Bowmen - Archers
    Tier 3: Pharaoh's Bowmen & Onagers - Onagers
    Tier 4: Heavy Onagers - Heavy Onagers
    STABLES
    Tier 1: Desert Cavalry - Militia Cavalry
    Tier 2: Nubian Cavalry - Greek Cavalry
    Tier 3: Nile Cavalry & Camel Archers - Companion Cavalry & War Elephants
    SMITH
    Tier 1: Egyptian Chariots - N/A
    Tier 2: Egyptian Chariot Archers - N/A
    PORT
    Tier 1: Bireme - Bireme
    Tier 2: Trireme - Trireme
    Tier 3: N/A - Quinquereme
    GENERAL
    Pre-Marian: Egyptian Chariots - Greek Cavalry
    Post-Marian: Nile Cavalry - Macedonian Cavalry
    OTHER
    Tier 1-6 Peasants (Egyptian) - Peasants (Greek)

    The new Ptolemaic Unit Roster (excluding Peasants, who are campaign only)

    CREDITS
    My main source for unit textures and unit cards was from the mod 'The Hellenic States' or 'THS' made by comrade_general. Other units were redone by my good friend Lanjane. The officer, is from a Russian mod, Barbarians Revenge, they have done an amazing job with their units.
    The 3 new cities were taken from the Vanilla Balance Mod, made by Barbarossa82 on totalwar.org
    The ReallyBadAI Script was made by Germanicu5 and it was intended for M2TW. Again, this is experimental, I am not sure how it will work with RTW.
    I want to thank uanime5 for everything he does to help, Lanjane for his amazing art skills, suppanut for his mapping genius, comrade_general for all things re-coloring, and my friends on slack who give feedback, advice and ideas.
    Download

    To Install:
    One thing that I need to be clear on, is this mod runs on the Alexander.exe not the regular Rome Total War exe. Please make sure you use an Alexander Install.
    If you have the last version of the mod, simply extract into the same location and overwrite your files. Make sure to delete the map.rwm file in HRTW/data/world/maps/base folder.
    If this is your first crack at my mod then follow these instructions:
    To Install, simply extract HRTW into your Rome Total War Directory, or if you use steam, your Rome Total War Alexander Directory. when making a shortcut, use the Alexander.exe or in steam go to Launch options and include this: -show_err -mod:HRTW


    Features listed in the forum or the latest article, once approved!



    Enjoy!
    Last edited by ahowl11; August 21, 2018 at 10:49 AM.
    Founder and Leader of The RTR Project, Bringing Rome Total Realism back to the top! Talk to me about joining the RTR Project, and rebuilding a once great community!

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  5. #5

    Default Re: ahowl11's Vanilla Enhancement Mod v2 - Egyptian Makeover

    Looks nice, especially since those damn egyptians got finally fixed !
    What other updates and fixes do you have in mind next if i may ask ?

  6. #6
    ahowl11's Avatar RTR Project
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    Default Re: ahowl11's Vanilla Enhancement Mod v2 - Egyptian Makeover

    Quote Originally Posted by Manteli View Post
    Looks nice, especially since those damn egyptians got finally fixed !
    What other updates and fixes do you have in mind next if i may ask ?
    Hey thanks! It'll be a little bit before Moddb posts the file/article but please have a look!

    Only thing I will say, is that I have many ideas, and a solid plan. But I won't show my cards right haha. Just play, and keep checking here, there is a lot more to come!
    Founder and Leader of The RTR Project, Bringing Rome Total Realism back to the top! Talk to me about joining the RTR Project, and rebuilding a once great community!

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  7. #7
    Non-binary person's Avatar Decanus
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    Default Re: ahowl11's Vanilla Enhancement Mod v2 - Egyptian Makeover

    OMG great work!!

    Congratz with the new release
    Mod leader of:

    Veggiemod: Direct download at TWC - ModDB - TW Center thread
    Total War: Alexander III: Preview - Website - Blog

  8. #8

    Default Re: ahowl11's Vanilla Enhancement Mod v2 - Egyptian Makeover

    Great work, ahowl. Always nice to see some love for vanilla.

    EDIT: Also, congrats on getting so popular on ModDB. Between this and (of course) RTR 8, you've done tremendous things for this community!
    Last edited by Cyprian2; August 20, 2018 at 06:21 PM.

  9. #9
    ahowl11's Avatar RTR Project
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    Default Re: ahowl11's Vanilla Enhancement Mod v2 - Egyptian Makeover

    Quote Originally Posted by Cyprian2 View Post
    Great work, ahowl. Always nice to see some love for vanilla.

    EDIT: Also, congrats on getting so popular on ModDB. Between this and (of course) RTR 8, you've done tremendous things for this community!

    Thank you friend, I just can't stop modding until my ideas are made into reality, but I owe a big thanks to those who I have included in the credits!

    Small news update!

    I am plowing through barbarian factions with the help of my good friends Lanjane and Texoman. Gaul is all but finished, just needs a few tweaks. The Britons are now under discussion! The next release will include overhauled factions of Gauls, Britons, Germans and Dacians!
    Founder and Leader of The RTR Project, Bringing Rome Total Realism back to the top! Talk to me about joining the RTR Project, and rebuilding a once great community!

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  10. #10
    crazyroman's Avatar Tiro
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    Default Re: ahowl11's Vanilla Enhancement Mod v2 - Egyptian Makeover

    Quote Originally Posted by ahowl11 View Post
    Thank you friend, I just can't stop modding until my ideas are made into reality, but I owe a big thanks to those who I have included in the credits!

    Small news update!

    I am plowing through barbarian factions with the help of my good friends Lanjane and Texoman. Gaul is all but finished, just needs a few tweaks. The Britons are now under discussion! The next release will include overhauled factions of Gauls, Britons, Germans and Dacians!
    They are gonna be complete rework of skins or just an improvement of the vanilla ones ?
    Last edited by crazyroman; August 28, 2018 at 04:50 AM.
    Member of Total War: Alexander III Wip mod

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  11. #11
    ahowl11's Avatar RTR Project
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    Default Re: ahowl11's Vanilla Enhancement Mod v2 - Egyptian Makeover

    A bit of both. Some are reskinned and some have new models and skins. They don’t stray from vanilla at all. Once the last few tweaks are made I’ll be writing a article on them at moddb and obviously post it here
    Last edited by ahowl11; September 04, 2018 at 02:14 PM.
    Founder and Leader of The RTR Project, Bringing Rome Total Realism back to the top! Talk to me about joining the RTR Project, and rebuilding a once great community!

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  12. #12
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    Default Re: ahowl11's Vanilla Enhancement Mod v2 - Egyptian Makeover

    ahowl11's VE Mod v3 - Gallic Pride
    RELEASE

    The Gauls were always a pushover in vanilla. They had hordes of shirtless warriors who'd rout as instantly as they'd charge. Those units still remain. However, vanilla never really gave them any support. Historically the Gauls had a sophisticated society and civilization, based off status and nobility. In this version of my mod, I wanted to give more immersion to the Gauls and their military, as well as upgrade their building tree for the late game. Lanjane and texoman were crucial to their development, I was just the one adding files in, so please give credit to them, for the best Gallic representation that a vanilla mod can offer!

    Spoiler Alert, click show to read: 


    The New Look Gauls Await the Germanic Horde


    Here are the list of features in v3:


    - Barbarian UI from BI added to barbarian culture
    - New Strat Map Captain for Gauls
    - New Barbarian Officer and Carnyx Musician attached to Barbarian Units
    - BI buildings added to campaign and battle map. Only Gaul has access to all of the buildings though.


    Spoiler Alert, click show to read: 


    New UI, Captain and Buildings

    - Gallic Roster completely overhauled

    - Battle AI script activated on battles (including custom battles!) instead of campaign. It actually works now, check it out!
    *TO ACTIVATE BATTLE SCRIPT, CLICK THE BATTLE ADVISOR ONCE THE BATTLE BEGINS
    - Druids available at all lvl3 Temples for Gauls
    - Naked Fanatics changed to Gaesatae and now available only to Gaul as a mercenary unit. No other factions can hire them.
    - Around 14 new units for the Gauls total.

    Spoiler Alert, click show to read: 


    New Gallic Roster

    I know the features list is sort of small, but the Gallic Roster is a lot larger and more complex, and it took a lot of time to make it.



    Here is a look at the Gallic Roster in Detail:
    Spoiler Alert, click show to read: 
    GOVERNMENT

    Tier1 - Warband & Gallic Levies

    BARRACKS

    Tier1 - Spear Warband & Sword Warband
    Tier2 - Spearmen & Swordsmen

    Tier3 - Veteran Spearmen & Veteran Swordsmen
    Tier4 - Chosen Spearmen & Chosen Swordsmen
    Tier5 - Gallic Champions

    RANGE

    Tier2 - Slingers & Skirmisher Warband
    Tier3 - Archer Warband
    Tier4 - Forester Warband & Ballistas
    Tier5 - Onagers
    STABLES
    Tier2 - Gallic Light Cavalry
    Tier3 - Gallic Cavalry
    Tier4 - Gallic Heavy Cavalry

    Tier5 - Gallic Noble Cavalry


    Again, the main credits go to Lanjane and texoman for helping me create the roster on paper and then edit/make all the units and graphics. Other credits go to: Macedon Expansion, Barbarians Revenge, Rise of Empire, Extended Greek Mod and Extended Cultures Mod.

    Download

    For more visuals, check out the screenshots area on my moddb page!
    Last edited by ahowl11; September 04, 2018 at 02:28 PM.
    Founder and Leader of The RTR Project, Bringing Rome Total Realism back to the top! Talk to me about joining the RTR Project, and rebuilding a once great community!

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  13. #13
    Non-binary person's Avatar Decanus
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    Default Re: ahowl11's Vanilla Enhancement Mod v3 - Gallic Pride

    Congratz with the release!!!!
    Mod leader of:

    Veggiemod: Direct download at TWC - ModDB - TW Center thread
    Total War: Alexander III: Preview - Website - Blog

  14. #14

    Default Re: ahowl11's Vanilla Enhancement Mod v3 - Gallic Pride

    Congrats on the release man! Keep up the great work!
    Rome Total Realism Project Dev Team Member and Head of Public Relations
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  15. #15
    Saul Tyre's Avatar Ducenarius
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    Default Re: ahowl11's Vanilla Enhancement Mod v3 - Gallic Pride

    Well done laddie, I've given it a test run for several turns and it's looking good and beginning to take it's new shape, massive improvement to the Egyptians & Gauls, waiting to see what you do with the Britons & Dacian's, what's not to like?
    Last edited by Saul Tyre; September 04, 2018 at 07:59 PM. Reason: typos
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  16. #16

    Default Re: ahowl11's Vanilla Enhancement Mod v3 - Gallic Pride

    Looking good man! Looks to be turning into a really well done mod
    Rome Total War Randomiser --- Thread --- Source Code

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  17. #17

    Default Re: ahowl11's Vanilla Enhancement Mod v3 - Gallic Pride

    Wonderful. This has become one of my favorite projects to follow for RTW.

  18. #18

    Default Re: ahowl11's Vanilla Enhancement Mod v3 - Gallic Pride

    Good work! i'm curious to see how the other factions will evolve in the future.

  19. #19
    crazyroman's Avatar Tiro
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    Default Re: ahowl11's Vanilla Enhancement Mod v3 - Gallic Pride

    I can't wait for the Dacians,Germans and Britons !!! Keep it up !!
    Member of Total War: Alexander III Wip mod

    http://www.twcenter.net/forums/showt...0#post15543310

  20. #20

    Default Re: ahowl11's Vanilla Enhancement Mod v3 - Gallic Pride

    everything is looking great and wonderful so far, keep it up! can't wait for the next updates!

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