Thx summer bearded oracle!
@ivanpera: you know what would be a great idea?
Divide faction effects into packs, depending on libraries' different lists. To work this way:
- having many effects depending on things like buildings/traits/politics and many other
- these gives you an effect (related to own nature) like trust's faction one. But you'll have many, some can be good ('cause you are good at buildings), other bad (only bad traits)
- then having a global trust effect like the one we have now.
(it would be the paradise of micromanagement and you could have things like war weariness, patron of the art and bla bla)
This won't be easy to script, but not impossible, probably it will be heavy for cpu. Dunno, we'll see in time.