I just wanted to say a big thanks and well done to the team!
I bought Attila (on sale) a while ago purely to play this mod when I saw it advertised. After a long wait I was so excited when I saw a campaign beta was announced.
I had a whole bunch of issue with the Attila launcher for a good while and made do by playing Rome with DEI, but just recently I have finally gotten this mod working and I have to say: wow, worth the wait!
For immersion and gameplay, I'm only a few turns in and I am already hooked. The Attila engine with family tree, character stats, technology and unit upgrades fit so well. The detail and complexity in public order, sanitation and money making is great, if a work in progress. I have no idea what Im doing with the buildings but I LOVE the amount of options, and the fact I have no idea what to do with all the buildings having multiple chains and a whole lot of information make it worthwhile to actually THINK about what you have to build.
I am sure the balancing of PO, sanitation, money and other things will continue to be reworked as it is debated, but so far I like the challenge it has been, but then I have no problems installing the softcore mod if needed later on.
The battles are well paced so far, and look gorgeous. I love how many unique cities there are, and as a history nerd who has spent some time in Turkey I was stoked to see Ephesus represented so well as one of the most important cities of the ancient world.
I feel like I could go on, but basically, I have not felt so involved, engaged or immersed in a game that feels epic since my early days playing Rome 1 and EB.
A few bugs, in the upper walls of the Ephesus battle map there are some pathfinding issues and units walk down the wall.
There are also 4 battle maps in custom battles that have no name?
Minor points, but I just wanted to throw in my two cents. Congrats team, you have done a marvellous job!