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Thread: Variantmesh problem with custom lord

  1. #1

    Default Variantmesh problem with custom lord

    Hello everyone

    I've got a strange problem with my lord in the campaign that I hope somebody here might be able to help me with. It looks like the game is getting a little bit confused about my custom lord's variant, since he sometimes is recruited with the vanilla marauder chieftain appearance (he otherwise has my lord's stats, skills, abilities, animations, etc). Also, I sometimes see other non-Norse lords using his appearance, like Runelords or Arch-Lectors. I tried asking some of my friends about this problem, but they said they'd never seen it before.

    I hope someone can help me fix this, as the mod's otherwise ready to be put up for download. Thanks a lot.

  2. #2

    Default Re: Variantmesh problem with custom lord

    Quote Originally Posted by Kotrag View Post
    Hello everyone

    I've got a strange problem with my lord in the campaign that I hope somebody here might be able to help me with. It looks like the game is getting a little bit confused about my custom lord's variant, since he sometimes is recruited with the vanilla marauder chieftain appearance (he otherwise has my lord's stats, skills, abilities, animations, etc). Also, I sometimes see other non-Norse lords using his appearance, like Runelords or Arch-Lectors. I tried asking some of my friends about this problem, but they said they'd never seen it before.

    I hope someone can help me fix this, as the mod's otherwise ready to be put up for download. Thanks a lot.
    In campaign_character_arts tables, does he and another entry have the same ID? Try setting some big number that is certainly not to clash with others, like 636363.

  3. #3

    Default Re: Variantmesh problem with custom lord

    Quote Originally Posted by DarkPhoenixx View Post
    In campaign_character_arts tables, does he and another entry have the same ID? Try setting some big number that is certainly not to clash with others, like 636363.
    No, I always give my units and lords very weird id numbers. In any case, the problem apparently originated from a bug in the game causing the Norse Lord not to have a character_art id.

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