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Thread: Shieldwall - General Information and Goals

  1. #41
    Kinjo's Avatar Taiko
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    Oct 2003
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    Default Re: Shieldwall - General Information and Goals

    Sort of but we are limited in what we can do as recruitment uses the mercenary pool, that said we are introducing unique mercenaries that can be hired as your faction gains fame. Basically the more famous your faction is the better mercenaries your faction can recruit. This is our list of mercenaries so far:

    Frankish Horsemen
    Svear Vikingar - Swedes
    Saxon Band
    Old Captain
    Jomsvikingnar
    Vikingar
    Sailors
    Silver Wolves

    There will be a few others as well but these units have their own unique colors and banner as well.

  2. #42

    Default Re: Shieldwall - General Information and Goals

    Just wanted to say, IIRC pre-release when people were asking CA why Gallowglass were in game when they weren't mentioned until the 12th century, their answer was basically that they just used Gallowglass as a name to represent Norse Mercenaries fighting for the Irish. So while the name isn't right I'd say the idea from the base game is fine and it makes sense to give some Norse merc unit to the Irish faction.

  3. #43
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: Shieldwall - General Information and Goals

    Quote Originally Posted by AHumpierRogue View Post
    Just wanted to say, IIRC pre-release when people were asking CA why Gallowglass were in game when they weren't mentioned until the 12th century, their answer was basically that they just used Gallowglass as a name to represent Norse Mercenaries fighting for the Irish. So while the name isn't right I'd say the idea from the base game is fine and it makes sense to give some Norse merc unit to the Irish faction.
    I'm not sure. The hiring of galloglasses was a reaction of the Irish elites to the threat posed by the English formations of knights and archers used as a tool to colonize Ireland in 12c. I'm not sure there's a similar reaction in 9-10c. Recruitment of merc was also not so easy, it'd be rather through an alliance with a group of Norse invaders - to it's rather a matter of politics in the ToB.

  4. #44

    Default Re: Shieldwall - General Information and Goals

    At this moment we don't plan for irish to have any Gael-Norse or Norse units in their main roster. But that being said, as your faction gains fame you'll be able to recruit mercenaries such as Vikings or Jomsvikingar, so somewhat you will get a replacement for the Galloglaigh

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