Hello, I posted my observations regarding reduced chance for some models mostly one unit monsters vs infantry in Warhammer 2 compared to Warhammer 1.
https://forums.totalwar.com/discussi...-combat#latest
"CA_Duck " on official forums has stated that it's possible to edit chance of matched combat through data pack / db / _kv_rules_tables
I noticed part with and guided by similar guide in Attila section
matched_combat_formed_charge_percentage
matched_combat_formed_vs_formed_percentage
matched_combat_formed_vs_free_percentage
matched_combat_min_hitpoints_to_initiate
matched_combat_min_hitpoints_whilst_active
matched_combat_percentage
and edited them to values
matched_combat_formed_charge_percentage 100
matched_combat_formed_vs_formed_percentage 100
matched_combat_formed_vs_free_percentage 100
matched_combat_min_hitpoints_to_initiate 25
matched_combat_min_hitpoints_whilst_active 5
matched_combat_percentage 100
also I changed this table to 0
melee_secondary_attack_probability
That caused increased chance for animations for some units like Trolls , Rat Ogres and Lords , but Large units like Vargulf, Arachnarok, Bonerriper skaven mount , Griffon don't trigger at all, some trigger rarely like Hydra .
Feral Carnasaur triggers fairly but mounted lord does not etc.
If anyone could help me regarding increasing chance for matched combat animations ( sync kills) I would be very grateful.
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