Hi everyone,
I spent the last two days modifying descr_mercenaries.txt to create various mercenary pools for all the regions of the map; and currently there are 62 pools.
Now i had the idea of transforming all the current and future rebels-only-unrecruitable units into mercenaries that can be hired in certain regions, according to the pools. Not using the hidden_resource system but the regular hire mercenary button as seen in RTW and in vanilla M2TW. For example Quillboars in Southern Barrens, Satyrs in Felwood, Furbolgs and Dark Trolls in all the Night Elven Lands, Centaurs in Desolace and so on. What do you think? Can it be a valid gameplay addon to create variety?.
The file is just ready, for now it has only vanilla units as placeholders, who wants it?.
I have attached the mercenary map generated with Geomod Tool