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Thread: Version 1.03, New Faction & Updates on the Project!

  1. #21

    Default Re: Version 1.03, New Faction & Updates on the Project!

    Updated OP with preview of upcoming hotfix for v. 1.03. Stay tuned for more information!
    Campaign modder for Ancient Empires


  2. #22

    Default Re: Version 1.03, New Faction & Updates on the Project!

    Link for Polybian roman general by Benjin seems broken.

  3. #23
    UMCenturion's Avatar Ducenarius
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    Default Re: Version 1.03, New Faction & Updates on the Project!

    Okay hotfix is now posted - Lots of fixes, including what sheridan posted. Updated the general units and fixed the marian sheilds.

    Mod Lead - UI/2D Art - Custom Map Editing

  4. #24

    Default Re: Version 1.03, New Faction & Updates on the Project!

    Quote Originally Posted by UMCenturion View Post
    Okay hotfix is now posted - Lots of fixes, including what sheridan posted. Updated the general units and fixed the marian sheilds.
    what about this? Click image for larger version. 

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  5. #25
    UMCenturion's Avatar Ducenarius
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    Default Re: Version 1.03, New Faction & Updates on the Project!

    Quote Originally Posted by Torres2131 View Post
    what about this? Click image for larger version. 

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    never seen that before - is that same area like that in vanilla? Cant think of anything that would have caused that.

    Mod Lead - UI/2D Art - Custom Map Editing

  6. #26
    UMCenturion's Avatar Ducenarius
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    Default Re: Version 1.03, New Faction & Updates on the Project!

    ***New small update overnight***
    - Corrected Augustan Legionairies not have gladius
    - Fixed Greek main settlement lines not having effects. All should not have effects.

    Thanks!

    Mod Lead - UI/2D Art - Custom Map Editing

  7. #27

    Default Re: Version 1.03, New Faction & Updates on the Project!

    Quote Originally Posted by UMCenturion View Post
    ***New small update overnight***
    - Corrected Augustan Legionairies not have gladius
    - Fixed Greek main settlement lines not having effects. All should not have effects.

    Thanks!
    Is that the 1.0.3c update? THANKS BOSS!

  8. #28
    texoman81's Avatar Ducenarius
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    Default Re: Version 1.03, New Faction & Updates on the Project!

    Quote Originally Posted by donpenguin View Post
    Is that the 1.0.3c update? THANKS BOSS!
    I was actually the one that added letters to distinguish different version on the direct downloads. They haven't been naming each update for 1.0.3. That was the update i labeled 1.03c but by the time you posted, 1.03d was already out. Sorry if i'm causing any confusion but i have to have unique names for each update to ensure everyone gets the most current direct download.

    As long as you are subscribed on steam you will have the current version and can identify what has changed in the change logs on Steam. If you are using a direct download, i will try to get back to adding the change notes to that thread as well.
    Last edited by texoman81; July 29, 2018 at 04:09 AM.

  9. #29

    Default Re: Version 1.03, New Faction & Updates on the Project!

    Quote Originally Posted by UMCenturion View Post
    never seen that before - is that same area like that in vanilla? Cant think of anything that would have caused that.
    I can confirm this is not an issue in vanilla. as seen in my screen shot should look like this. Click image for larger version. 

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ID:	354364 and the same place in AE is as shown in my last screenshot. Please let me know if you need further info. I also do not run any mods other than AE so nothing else could be causing this.

  10. #30

    Default Re: Version 1.03, New Faction & Updates on the Project!

    Quote Originally Posted by Torres2131 View Post
    I can confirm this is not an issue in vanilla. as seen in my screen shot should look like this. Click image for larger version. 

Name:	20180729163634_1.jpg 
Views:	51 
Size:	798.4 KB 
ID:	354364 and the same place in AE is as shown in my last screenshot. Please let me know if you need further info. I also do not run any mods other than AE so nothing else could be causing this.
    That's a very strange (and new) bug that I've never seen before. Thanks for reporting though
    Campaign modder for Ancient Empires


  11. #31

    Default Re: Version 1.03, New Faction & Updates on the Project!

    After a new campaign with Parthia I was wondering just this minute if you changed the unit size for Parthia as well? 92 horsemen? I couldn't find an answer with the searching function. Maybe I mistake AE and Rome II but werent't the horsemen always 120 men? The Parthian Spearmen are 242, this seems fine. Unit size is ultra.

  12. #32

    Default Re: Version 1.03, New Faction & Updates on the Project!

    "Achaean Romanized infantry", are these units going to be available at some point? I remember seeing them in the custom battle. Thanks guys, great work.
    Shogun 2, no thanks I will stick with Kingdoms SS.

  13. #33

    Default Re: Version 1.03, New Faction & Updates on the Project!

    Anybody out there?
    Shogun 2, no thanks I will stick with Kingdoms SS.

  14. #34

    Default Re: Version 1.03, New Faction & Updates on the Project!

    Are you able to share details on which factions you plan on releasing next ?
    not looking for a timeframe or anything because we all know those never work out, but just would like to know what factions we'll be seeing coming up in a few patches or so hopefully, thanks

  15. #35

    Default Re: Version 1.03, New Faction & Updates on the Project!

    Quote Originally Posted by stevehoos View Post
    Anybody out there?
    Yes. Let me look into it. Chances are they are locked behind a technology. If not, they should be and consider it ready in a day or two
    Campaign modder for Ancient Empires


  16. #36

    Default Re: Version 1.03, New Faction & Updates on the Project!

    Quote Originally Posted by Sagat View Post
    Are you able to share details on which factions you plan on releasing next ?
    not looking for a timeframe or anything because we all know those never work out, but just would like to know what factions we'll be seeing coming up in a few patches or so hopefully, thanks
    Numidia will become playable very soon. Cimbri and Arverni are the other two factions we are looking to release next
    Campaign modder for Ancient Empires


  17. #37

    Default Re: Version 1.03, New Faction & Updates on the Project!

    Quote Originally Posted by Sheridan View Post
    Yes. Let me look into it. Chances are they are locked behind a technology. If not, they should be and consider it ready in a day or two
    Thanks mate! I don't see "Achaean Romanized infantry" infantry in any tech upgrade. I could be missing them, there's that possibility.
    Last edited by stevehoos; August 18, 2018 at 11:13 AM.
    Shogun 2, no thanks I will stick with Kingdoms SS.

  18. #38
    The Wandering Storyteller's Avatar Protector Domesticus
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    Default Re: Version 1.03, New Faction & Updates on the Project!

    Just asking, will you guys add any new custom settlements in future updates?

    Is it wise for me to start a new campaign?





















































  19. #39
    UMCenturion's Avatar Ducenarius
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    Default Re: Version 1.03, New Faction & Updates on the Project!

    Quote Originally Posted by San Felipe View Post
    Just asking, will you guys add any new custom settlements in future updates?

    Is it wise for me to start a new campaign?
    Yes we will I really want to get back to that, but as of now we are all constrained with time and general maintenance of the mod. Its safe to start - there will be some minor bugs here and there, but all are fixable that wont require a restart

    Mod Lead - UI/2D Art - Custom Map Editing

  20. #40
    The Wandering Storyteller's Avatar Protector Domesticus
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    Default Re: Version 1.03, New Faction & Updates on the Project!

    Quote Originally Posted by UMCenturion View Post
    Yes we will I really want to get back to that, but as of now we are all constrained with time and general maintenance of the mod. Its safe to start - there will be some minor bugs here and there, but all are fixable that wont require a restart
    When you get the time in future then great

    The maintenance of this mod - is a lot.

    How many bugs have you tried to fix out since release? It seems like the mod has a never ending cycle of bugs!





















































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