Salve! As many of you have patiently been expecting, the full changelog for work done over the course of the past three(!) weeks on the mod. While this attempts to capture every relevant change, it is beyond my capacity to map out the countless details that were brought about in this long period of time. Without further ado, enjoy;
HOTFIX: Upcoming patch for v 1.03
- Over 30 new and updated building icons across all cultures
- Dozens of new large building images (above the effect summary)
- Completely redone cultral effects from all Hellenistic and most Punic buildings
- Some other updated Hellenistic building effects
- Streamlined names for several Hellenistic building chains, e.g. Hydrogogion --> Sanitation, Dodona ---> Oracle for more clarity
- Changed Hellenistic sanitation buildings into a new set. Sewers, Hydrogogion, Baths. Purely cosmetic
- Siege artillery units no longer recruitable from Colossus of Rhodes, War Memorials and some other odd buildings (Hellenic factions)
- Slightly raised population cost to expand large cities (does not affect small settlements)
- Adjusted corruption effect from Imperium
- Slightly increased native discontent from 1.03 launch (+10%)
- Slightly reduced positive PO effects from technologies
- Updated effects and corrected images for Achaean technologies
- Added in technology requirements for Achaean League buildings
- Some new effects and updated visuals for Hellenistic army traditions; 1 new icon
- Bug fix: corrected unit sizes for Ptolemaic, Kushite and Pontic units
- Bug fix: naval recruitment available for Media, Parthia and Armenia
- Bug fix: garrisons for Hellenistic "Allies" building chains now working
FEATURES VERSION 1.03:
- New faction: the Achaean League
- All new Polybian Roman General variants for starting generals. Thanks to Benjin and use of most of his assets for his A.A.A. mod for Rome 2. You can find his mod here: http://www.twcenter.net/forums/showt...ing&p=15573395 - Highly recommended!
- New late polybian roman unit variants - Thank you DEI team.
- New campaign map lighting!
- New campaign map textures.
- New campaign map buildings
- Integrated all patch 1.02e changes
- Various UI updates including: Nabatea, Armenia receives objective event screens.
- Fixed some unit cards for new generals
- Correcting missing spears in battle for new faction leader
- Small update to integrity values
- Public Order scale reduced; this allows the player to prepare in good time for rebellions, making them slightly less frequent
- Updated Lead requirement for Roman aqueducts
- Updated campaign fertility and starting cultures
- NEW icons for the Roman Colony buildings
- 12 new ancillary portraits
- Increased the build points of siege armies slightly and reduced cost of siege equipment, especially towers
- Reduced AI public order "cheat"
- Updated edicts - now influence province growth
- Fix to a settlement main chains bug where some would reduce income and upkeep more than intended
- Fix to dismounted Greek cavalry bug
Spoiler for V. 1.02e:
Our Community
With all this said, I would like to extend my full and sincere gratitude to everyone who has been involved in the project this far. I'd like to highlight the contributions from a number of people who have recently joined our team as members and beta testers, in particular a worthy recent addition to our ranks, Texoman, who has done an incredible job providing new ideas and insight into the process, making vital contributions to new units and mechanics, and for supporting the public download thread here on TWC. Thank you everyone who has joined our ranks as beta testers to help make this mod the best experience it can be. And thank you to everyone out there in our community, providing invaluable feedback to us.
The project still has a long way to go, with new factions, mechanics and units to be added. More to be revealed on these subjects soon