Hello everyone
I am currently making militia units and for the sake of diversity, I decided to vary my helmet sets for each faction by making groups with multiple helmets in them and then making the unwanted ones invisible through the alpha channel of the diff texture. This has worked well, but for some reason I am having thin slivers of the invisible helmets appear in the shape of their outline. They are usually negligible but one of them is rather annoying, so I wanted to ask if anyone knows why this happens.
I have ensured that all the helmet is hidden both in the diff and norm textures, and the weird outline doesn't show up in milkshape, with or without backfaces. If anyone wants to check on their side, combine two groups of the same type and make one of the elements totally invisible. Worst case scenario I could live with it, but I would prefer the issue solved.
Thanks in advance