Efficiency is a great thing, squeezing that last ducat out of the poor farmer's purse is optimal for the state. So let's do the maths for the Latium province containing Rome.
Naturally the Eternal City must have all of the unique buildings availible to her. We'll be building the Colosseum, Circus Maximum, Pantheon and Cloaca Maxima even though they may not be optimal for the build, they're still nice and they satisfy my dream of a marble capital.
Let's begin.
In the Latium province we have an abundance of resources. We've got Wine, Fish, and Salt. We don't really care about the resources themselves, we care about the specialised resource buildings and modifiers. By focusing on the resource chain commerce paths we can turn Latium into a one province empire capable of standing alone against the mightiest foes.
Here's the maths we'll be using:
(1 + n FM) ( (1,35+N Ft)(186+720+800+507+360) + (Fl)(400+360+180+1400+1250+n120) )
Let's explain it.
Fl = Factor local commerce
n = number of markets,
FM = Factor market, = 0,2
In the yellow building chain for villages there's a market building, the highest level gives us a meager 120 local commerce wealth and an incredible 20% more income from all commerce.
N = Number of Neptune temples,
Ft = Factor temple, = 0,4
In the temple chain there's a temple dedicated to Neptune, the highest level gives us a bonus of 40% for all maritime commerce. It's a large bonus but only affects one source of income.
From the village chains we get a 35% increase for maritime trade income, it's in the calculation as 1,35 for the maritime part.
As you've probably noticed there's 2 distinct set of numbers,
(1,35+N Ft)(186+720+800+507+360) which is the income of all the top level building maritime commerce income, and our maritime income factor.
(Fl)(400+360+180+1400+1250+n120) which is the income of all the top level buildings local commerce income, and our local commerce income factor.
In the province, after building all the top level trade ports, all the top level resource money chains (the ones giving the least amount of resources), as well as the top level villages, Rome, and unique buildings in Rome we have 3 building slots left in the villages. With these I've looked at 2 buildings. The temples, and the markets. Let's look at the maths for both of them to determine which one gives the most.
Temples:
Combining the total factor for all the temples gives us the following forumla for them, since we have 3 temples we do not have room for any markets, therefore n = 0 in the formula, and N = 3. The result is:
2,75(186 +720 +800 +507 +360) + 1(400 +360 +360 +180 +1400 +1250) = 11025,75 income from trade every turn. We will be getting perhaps 500-1k more every turn from the cultural buildings in Rome as well.
Markets:
Combining the total factor for all the marketsgives us the following forumla for them, since we have 3 marketswe do not have room for any temples, therefore N = 0 in the formula, and n = 3. The result is:
1,6 (1,35(186 +720 +800 +507 +360) + 1,0275(400 +360 +360 +180 +1400 +1250 +360)) = 12643,32 income from trade every turn. As with the last time, the actual value will be higher because of the culture in Rome.
You may have noticed the factor 1,0275 pop up. This is the sum of the local trade modifier for the regions in the province divided by the amount of cities (4). In short, this is the average local trade modifier from the regions. Because of this it is not completely accurate, there is some room for error in this formula in order to keep it simple, it should not be far off from the true value however.
So what does this mean?
If we specialise the Latium province for commerce, if we focus on developing resources(money chain), trade ports, unique buildings and village markets in Latium. We'll be making more money from that one province than entire empires.
How about happiness? Because of the monuments in Rome we'll be getting an excess of +20 happiness every turn.
What's the catch? The province will require a total amount of -37 food to keep it from starving once fully built, before the colosseum however we'll need -47 food.
There will be a large foreign population because of the focus on merchants.
Banditry might be an issue.
Have I missed something? Did I explain something poorly? Got any better ideas? Reply and let me know.
I'm especially interested if anyone has any builds for other provinces. I've only done the maths for Latium as of now.