Fix Pack Information
- This pack lets the mod run with the new Patch 20 Family Tree Beta released today. It requires the new ancestral beta to be installed through the Betas tab in Steam.
- There are a few promising changes in this patch that should be working, but we will be testing parts of the changes to see what needs to be tweaked for the mod.
- We appreciate any help, feedback, testing, etc. anyone can contribute. Please use this thread to leave any feedback you have about this fix pack. Thanks!
Updated August 1
- Decreased chance of child spawns (previously increased too much)
- Fixed infant mortality not working in GC
- Increased age before child spawn limitations kick in.
- Decreased age for generated spouses.
- Fixed improved weapons Hidden Forge event giving too large an increase.
- Fixed a typo in some of the provincial capital building descriptions.
- Added missing naval garrisons for some special ports.
- Removed some incorrect units from Rome's Macedonian Wars custom battle roster.
- Fixed Lusitani Ambusher description.
- Fixed incorrect animations and missing weapons for British and Galatian cav units.
- Fixed critical success results by agents not properly giving experience (due to a vanilla typo)
- Fixed some Italian horse garrison units missing weapons.
Update July 27
- Added some of the vanilla traits through actions back into the game.
- Turned up chances of children in family tree to offset possible decrease due to TPY settings.
- Removed factionwide public order bonuses from female ranks.
- Various other smaller fixes, see below for details
Update July 16
- Fixed faction leaders missing Inspire and Rally.
- Some agent actions are now unlockable through skill selections.
- A few new agent tier 3 skills have been added for spies and champions.
- Altered some of the family tree children chance values for testing purposes:
- Increased chance of having children, added chance of illegitimate children
- Reduced mortality rate for some children ages.
Update July 14
- Agent actions should now work properly and have the correct effects.
- General abilities in battles now unlock from skills and traits. Basic abilities will unlock for all generals from the start through political ranks. Other abilities will be available through skills.
- Added a note to the Change Capital button that it will also open the game's encyclopedia page. For now its something we have to live with
Other Fixes Included in this pack: